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<title>mobile-metroidvania.git/transition_player.gd, branch main</title>
<subtitle>Godot project
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<updated>2026-02-05T21:11:06Z</updated>
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<title>Rework cinematics</title>
<updated>2026-02-05T21:11:06Z</updated>
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<name>Jan Tuomi</name>
<email>jan@jantuomi.fi</email>
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<published>2026-02-05T20:02:42Z</published>
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<title>Work on intro cinematic</title>
<updated>2026-02-05T19:54:16Z</updated>
<author>
<name>Jan Tuomi</name>
<email>jan@jantuomi.fi</email>
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<published>2026-02-05T19:54:16Z</published>
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<title>Add intro</title>
<updated>2026-02-02T20:30:36Z</updated>
<author>
<name>Jan Tuomi</name>
<email>jan@jantuomi.fi</email>
</author>
<published>2026-02-02T20:30:36Z</published>
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<entry>
<title>Add rooms</title>
<updated>2026-01-30T13:49:10Z</updated>
<author>
<name>Jan Tuomi</name>
<email>jan@jantuomi.fi</email>
</author>
<published>2026-01-30T13:49:10Z</published>
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<title>Work on levels</title>
<updated>2026-01-27T13:40:43Z</updated>
<author>
<name>Jan Tuomi</name>
<email>jan@jantuomi.fi</email>
</author>
<published>2026-01-27T13:40:43Z</published>
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<entry>
<title>Clean up asserts</title>
<updated>2025-11-30T15:20:59Z</updated>
<author>
<name>Jan Tuomi</name>
<email>jan@jantuomi.fi</email>
</author>
<published>2025-11-30T15:20:59Z</published>
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<title>Rework pause menu</title>
<updated>2025-11-29T12:10:32Z</updated>
<author>
<name>Jan Tuomi</name>
<email>jan@jantuomi.fi</email>
</author>
<published>2025-11-29T12:10:32Z</published>
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<entry>
<title>Add momentum to swinging</title>
<updated>2025-11-29T10:57:36Z</updated>
<author>
<name>Jan Tuomi</name>
<email>jan@jantuomi.fi</email>
</author>
<published>2025-11-29T10:57:36Z</published>
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<entry>
<title>Add initial hanging hook</title>
<updated>2025-11-28T13:51:25Z</updated>
<author>
<name>Jan Tuomi</name>
<email>jan@jantuomi.fi</email>
</author>
<published>2025-11-28T13:51:25Z</published>
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<entry>
<title>Rework movement handlers</title>
<updated>2025-11-28T07:11:27Z</updated>
<author>
<name>Jan Tuomi</name>
<email>jan@jantuomi.fi</email>
</author>
<published>2025-11-28T07:06:55Z</published>
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