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authorJan Tuomi <jan.tuomi@valuemotive.com>2020-07-30 00:11:27 +0300
committerJan Tuomi <jan.tuomi@valuemotive.com>2020-07-30 00:11:27 +0300
commitbbe104a711a3943788c97247f0850fefef4094a3 (patch)
tree9507037e921726efced1828d9f90fce0a9bb02f0
parentb702a3c809225c4e684639cd33762b06e5b2142b (diff)
Improve light & camera
-rw-r--r--project.godot3
-rw-r--r--scenes/Scene1.tscn16
2 files changed, 12 insertions, 7 deletions
diff --git a/project.godot b/project.godot
index 8eaedf1..32e1360 100644
--- a/project.godot
+++ b/project.godot
@@ -21,4 +21,7 @@ config/icon="res://icon.png"
[rendering]
+quality/intended_usage/framebuffer_allocation=0
+quality/intended_usage/framebuffer_allocation.mobile=0
+quality/2d/use_pixel_snap=true
environment/default_environment="res://default_env.tres"
diff --git a/scenes/Scene1.tscn b/scenes/Scene1.tscn
index d54a2f8..ce08c03 100644
--- a/scenes/Scene1.tscn
+++ b/scenes/Scene1.tscn
@@ -311,12 +311,19 @@ tile_data = PoolIntArray( -262152, 0, 0, -262151, 0, 0, -262150, 0, 0, -262149,
position = Vector2( 11.3538, 19.871 )
speed = 32
+[node name="Camera2D" type="Camera2D" parent="YSort/PlayerCharacter"]
+current = true
+zoom = Vector2( 0.2, 0.2 )
+process_mode = 0
+smoothing_enabled = true
+smoothing_speed = 2.0
+
[node name="Light2D" type="Light2D" parent="YSort/PlayerCharacter"]
-position = Vector2( 0.175415, 0.17543 )
+position = Vector2( 0.257721, 0.17543 )
rotation = 3.14159
texture = ExtResource( 5 )
texture_scale = 2.54
-color = Color( 0.866667, 0.886275, 0.705882, 1 )
+color = Color( 0.827451, 0.886275, 0.705882, 1 )
energy = 1.2
mode = 2
shadow_color = Color( 0.184314, 0.215686, 0.176471, 0 )
@@ -325,8 +332,3 @@ shadow_filter = 1
[node name="DwarfNPC" parent="YSort" instance=ExtResource( 3 )]
position = Vector2( 51.6174, 19.3117 )
target = NodePath("../PlayerCharacter")
-
-[node name="Camera2D" type="Camera2D" parent="."]
-position = Vector2( 50.9362, 32.0637 )
-current = true
-zoom = Vector2( 0.2, 0.2 )