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| author | Jan Tuomi <jan.tuomi@valuemotive.com> | 2020-08-08 21:56:41 +0300 |
|---|---|---|
| committer | Jan Tuomi <jan.tuomi@valuemotive.com> | 2020-08-08 21:56:41 +0300 |
| commit | 5718149342cd9f81f37bd9077aa8fff272c61e9b (patch) | |
| tree | a6871cf6801ab3786d775438bccc4b46e8571ddc /scripts/PlayerCharacter.gd | |
| parent | bc72e9a407db4fcc830450c112de90f5d1c251a9 (diff) | |
Implement dialogue files
Diffstat (limited to 'scripts/PlayerCharacter.gd')
| -rw-r--r-- | scripts/PlayerCharacter.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/PlayerCharacter.gd b/scripts/PlayerCharacter.gd index 15b3421..8e2b83a 100644 --- a/scripts/PlayerCharacter.gd +++ b/scripts/PlayerCharacter.gd @@ -40,7 +40,7 @@ func update_input_and_movement(): func _process(_delta): # Update walking wobble - var is_moving = velocity.length_squared() > .0 + var is_moving = velocity.length_squared() > .0 and dialogue_state != DialogueState.ACTIVE if is_moving: var time = OS.get_system_time_msecs() / 1000.0 var rot = 0.2 * sin(walk_wobble_coeff * time) |
