diff options
| author | Jan Tuomi <jan.tuomi@valuemotive.com> | 2020-08-01 16:39:38 +0300 |
|---|---|---|
| committer | Jan Tuomi <jan.tuomi@valuemotive.com> | 2020-08-01 16:39:38 +0300 |
| commit | 9dfb7f8037be735d5e5f88fb47ae07d98dc39274 (patch) | |
| tree | 866584e5ef71b91056a599a5a4b870cb38cb9bd5 /scripts/PlayerCharacter.gd | |
| parent | bc73f5f075540c2f60b3ec2e216a3ecda85fdfc3 (diff) | |
Move levels under a Game node
Diffstat (limited to 'scripts/PlayerCharacter.gd')
| -rw-r--r-- | scripts/PlayerCharacter.gd | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/scripts/PlayerCharacter.gd b/scripts/PlayerCharacter.gd index 1df100c..3cf4518 100644 --- a/scripts/PlayerCharacter.gd +++ b/scripts/PlayerCharacter.gd @@ -65,13 +65,3 @@ func _physics_process(_delta): dialogue_active_with = coll.collider run_dialogue(coll.collider) break - -func change_level(num: int): - var new_scene = "res://scenes/Scene" + String(num) + ".tscn" - var gui: GUI = get_node(gui_node) - var success = get_tree().change_scene(new_scene) - if success == OK: - gui.set_debug_text("Level: %s" % num) - print("Changed level to " + new_scene) - else: - push_error("Failed to change level to " + new_scene) |
