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authorJan Tuomi <jan.tuomi@valuemotive.com>2020-08-01 16:39:38 +0300
committerJan Tuomi <jan.tuomi@valuemotive.com>2020-08-01 16:39:38 +0300
commit9dfb7f8037be735d5e5f88fb47ae07d98dc39274 (patch)
tree866584e5ef71b91056a599a5a4b870cb38cb9bd5 /scripts/PlayerCharacter.gd
parentbc73f5f075540c2f60b3ec2e216a3ecda85fdfc3 (diff)
Move levels under a Game node
Diffstat (limited to 'scripts/PlayerCharacter.gd')
-rw-r--r--scripts/PlayerCharacter.gd10
1 files changed, 0 insertions, 10 deletions
diff --git a/scripts/PlayerCharacter.gd b/scripts/PlayerCharacter.gd
index 1df100c..3cf4518 100644
--- a/scripts/PlayerCharacter.gd
+++ b/scripts/PlayerCharacter.gd
@@ -65,13 +65,3 @@ func _physics_process(_delta):
dialogue_active_with = coll.collider
run_dialogue(coll.collider)
break
-
-func change_level(num: int):
- var new_scene = "res://scenes/Scene" + String(num) + ".tscn"
- var gui: GUI = get_node(gui_node)
- var success = get_tree().change_scene(new_scene)
- if success == OK:
- gui.set_debug_text("Level: %s" % num)
- print("Changed level to " + new_scene)
- else:
- push_error("Failed to change level to " + new_scene)