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| author | Jan Tuomi <jan.tuomi@valuemotive.com> | 2020-07-30 11:31:31 +0300 |
|---|---|---|
| committer | Jan Tuomi <jan.tuomi@valuemotive.com> | 2020-07-30 11:31:31 +0300 |
| commit | fcfc2f9df77c4e7d10eea6a9dee10f0d13288f9c (patch) | |
| tree | 3da46647ab66e0d4ca48a1707635bcc083e01071 /scripts/Shadow.gd | |
| parent | 65defb418a621a0f5e4205afceb7c1904969dde1 (diff) | |
Add shadows to characters
Diffstat (limited to 'scripts/Shadow.gd')
| -rw-r--r-- | scripts/Shadow.gd | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/scripts/Shadow.gd b/scripts/Shadow.gd new file mode 100644 index 0000000..4ec8e7e --- /dev/null +++ b/scripts/Shadow.gd @@ -0,0 +1,21 @@ +extends Node2D + +export (float) var radius = 5 +export (Color) var color = Color.gray + +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass + +func _draw(): + draw_circle(Vector2(0, 0), radius, color) |
