diff options
| author | Jan Tuomi <jan.tuomi@valuemotive.com> | 2020-07-30 12:03:19 +0300 |
|---|---|---|
| committer | Jan Tuomi <jan.tuomi@valuemotive.com> | 2020-07-30 12:03:19 +0300 |
| commit | d07037aa7ffb18b3219f1a73b1d8ef8b04be915c (patch) | |
| tree | bfd50d39fda84a89bc9b7f0c0022c61297928857 /scripts | |
| parent | fcfc2f9df77c4e7d10eea6a9dee10f0d13288f9c (diff) | |
Add ladder logic
Diffstat (limited to 'scripts')
| -rw-r--r-- | scripts/Ladder.gd | 20 | ||||
| -rw-r--r-- | scripts/PlayerCharacter.gd | 4 |
2 files changed, 24 insertions, 0 deletions
diff --git a/scripts/Ladder.gd b/scripts/Ladder.gd new file mode 100644 index 0000000..ea4265d --- /dev/null +++ b/scripts/Ladder.gd @@ -0,0 +1,20 @@ +extends Area2D + + +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass + +func _on_Ladder_body_entered(body): + if body is PlayerCharacter: + body.change_level() diff --git a/scripts/PlayerCharacter.gd b/scripts/PlayerCharacter.gd index 9f52a23..edcbdb2 100644 --- a/scripts/PlayerCharacter.gd +++ b/scripts/PlayerCharacter.gd @@ -1,4 +1,5 @@ extends KinematicBody2D +class_name PlayerCharacter export (int) var speed = 8 export (float) var walk_wobble_coeff = 5 @@ -39,3 +40,6 @@ func _process(_delta): func _physics_process(_delta): get_input() velocity = move_and_slide(velocity) + +func change_level(): + print("change_level()") |
