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-rw-r--r--scenes/GUI.tscn2
-rw-r--r--scenes/Game.tscn1
-rw-r--r--scenes/Level1.tscn27
-rw-r--r--scenes/Level2.tscn27
4 files changed, 51 insertions, 6 deletions
diff --git a/scenes/GUI.tscn b/scenes/GUI.tscn
index 64b3b4e..63cfda8 100644
--- a/scenes/GUI.tscn
+++ b/scenes/GUI.tscn
@@ -74,6 +74,6 @@ anchor_top = 0.2
anchor_bottom = 0.4
margin_right = 40.0
margin_bottom = 14.0
-text = "Next"
+text = ">>"
valign = 1
[connection signal="pressed" from="BottomRow/DialogueBox/NextButton" to="." method="_on_NextButton_pressed"]
diff --git a/scenes/Game.tscn b/scenes/Game.tscn
index fe1432f..35d3bfd 100644
--- a/scenes/Game.tscn
+++ b/scenes/Game.tscn
@@ -12,4 +12,3 @@ script = ExtResource( 3 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="GUI" parent="CanvasLayer" instance=ExtResource( 2 )]
-[connection signal="dialogue_next" from="CanvasLayer/GUI" to="." method="_on_GUI_dialogue_next"]
diff --git a/scenes/Level1.tscn b/scenes/Level1.tscn
index 87924f5..36517cf 100644
--- a/scenes/Level1.tscn
+++ b/scenes/Level1.tscn
@@ -3,10 +3,33 @@
[ext_resource path="res://scenes/PlayerCharacter.tscn" type="PackedScene" id=1]
[ext_resource path="res://textures/world_tileset.tres" type="Texture" id=2]
[ext_resource path="res://scenes/DwarfNPC.tscn" type="PackedScene" id=3]
-[ext_resource path="res://scripts/Scene1.gd" type="Script" id=4]
[ext_resource path="res://externals/point_light.png" type="Texture" id=5]
[ext_resource path="res://scenes/Ladder.tscn" type="PackedScene" id=6]
+[sub_resource type="GDScript" id=46]
+script/source = "extends Node2D
+
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = \"text\"
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(_delta):
+ pass
+
+func _unhandled_input(event):
+ if event is InputEventKey:
+ if event.pressed and event.scancode == KEY_ESCAPE:
+ get_tree().quit()
+"
+
[sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
@@ -296,7 +319,7 @@ points = PoolVector2Array( 4, 4, 4, 0, 8, 0, 8, 8, 0, 8, 0, 4 )
0/z_index = 0
[node name="Scene1" type="Node2D"]
-script = ExtResource( 4 )
+script = SubResource( 46 )
[node name="YSort" type="YSort" parent="."]
diff --git a/scenes/Level2.tscn b/scenes/Level2.tscn
index 6312f9c..b24d11b 100644
--- a/scenes/Level2.tscn
+++ b/scenes/Level2.tscn
@@ -5,7 +5,30 @@
[ext_resource path="res://scenes/Ladder.tscn" type="PackedScene" id=3]
[ext_resource path="res://scenes/PlayerCharacter.tscn" type="PackedScene" id=4]
[ext_resource path="res://externals/point_light.png" type="Texture" id=5]
-[ext_resource path="res://scripts/Scene1.gd" type="Script" id=6]
+
+[sub_resource type="GDScript" id=46]
+script/source = "extends Node2D
+
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = \"text\"
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(_delta):
+ pass
+
+func _unhandled_input(event):
+ if event is InputEventKey:
+ if event.pressed and event.scancode == KEY_ESCAPE:
+ get_tree().quit()
+"
[sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
@@ -296,7 +319,7 @@ points = PoolVector2Array( 4, 4, 4, 0, 8, 0, 8, 8, 0, 8, 0, 4 )
0/z_index = 0
[node name="Scene2" type="Node2D"]
-script = ExtResource( 6 )
+script = SubResource( 46 )
[node name="YSort" type="YSort" parent="."]