diff options
Diffstat (limited to 'scripts')
| -rw-r--r-- | scripts/Ladder.gd | 4 | ||||
| -rw-r--r-- | scripts/PlayerCharacter.gd | 12 |
2 files changed, 11 insertions, 5 deletions
diff --git a/scripts/Ladder.gd b/scripts/Ladder.gd index ea4265d..c21752b 100644 --- a/scripts/Ladder.gd +++ b/scripts/Ladder.gd @@ -1,5 +1,6 @@ extends Area2D +export (int) var target_scene_num # Declare member variables here. Examples: # var a = 2 @@ -17,4 +18,5 @@ func _ready(): func _on_Ladder_body_entered(body): if body is PlayerCharacter: - body.change_level() + var player: PlayerCharacter = body + player.change_level(target_scene_num) diff --git a/scripts/PlayerCharacter.gd b/scripts/PlayerCharacter.gd index edcbdb2..83fa8bd 100644 --- a/scripts/PlayerCharacter.gd +++ b/scripts/PlayerCharacter.gd @@ -4,8 +4,7 @@ class_name PlayerCharacter export (int) var speed = 8 export (float) var walk_wobble_coeff = 5 var velocity = Vector2() -var look_dir = 1 # right = 1 - # left = -1 +var look_dir = 1 # right = 1, left = -1 func get_input(): velocity = Vector2() @@ -41,5 +40,10 @@ func _physics_process(_delta): get_input() velocity = move_and_slide(velocity) -func change_level(): - print("change_level()") +func change_level(num: int): + var new_scene = "res://scenes/Scene" + String(num) + ".tscn" + var success = get_tree().change_scene(new_scene) + if success == OK: + print("Changed level to " + new_scene) + else: + push_error("Failed to change level to " + new_scene) |
