diff options
Diffstat (limited to 'scripts')
| -rw-r--r-- | scripts/GUI.gd | 2 | ||||
| -rw-r--r-- | scripts/Game.gd | 14 | ||||
| -rw-r--r-- | scripts/PlayerCharacter.gd | 10 |
3 files changed, 17 insertions, 9 deletions
diff --git a/scripts/GUI.gd b/scripts/GUI.gd index 90a84bb..a4ec573 100644 --- a/scripts/GUI.gd +++ b/scripts/GUI.gd @@ -1,7 +1,7 @@ extends MarginContainer class_name GUI export (bool) var show_debug = true -onready var debug_label = $VBoxContainer/DebugLabel +onready var debug_label = $TopRow/DebugLabel # Declare member variables here. Examples: # var a = 2 diff --git a/scripts/Game.gd b/scripts/Game.gd index e36fdfe..087b5e1 100644 --- a/scripts/Game.gd +++ b/scripts/Game.gd @@ -24,7 +24,7 @@ func _on_Level_ready(): update_debug_gui() func change_level(num: int): - var new_scene = "res://scenes/Level" + String(num) + ".tscn" + var new_scene = "res://scenes/Level%s.tscn" % num var cur_level = $Level self.remove_child(cur_level) @@ -40,3 +40,15 @@ func change_level(num: int): self.add_child(new_level) new_level.set_name("Level") + +func run_dialogue(other: Node2D): + var dialogues: Array = other.get_dialogue() + $CanvasLayer/GUI/BottomRow/DialogueBox.set_visible(true) + for d in dialogues: + var name = d["name"] + var body = d["body"] + $CanvasLayer/GUI/BottomRow/DialogueBox/Name.set_text(name) + $CanvasLayer/GUI/BottomRow/DialogueBox/Text.set_text(body) + print("[%s] %s" % [name, body]) + yield(get_tree().create_timer(1.0), "timeout") + $CanvasLayer/GUI/BottomRow/DialogueBox.set_visible(false) diff --git a/scripts/PlayerCharacter.gd b/scripts/PlayerCharacter.gd index 3cf4518..4e194d0 100644 --- a/scripts/PlayerCharacter.gd +++ b/scripts/PlayerCharacter.gd @@ -39,14 +39,10 @@ func _process(_delta): $Sprite.set_scale(Vector2(look_dir, 1)) -func run_dialogue(other): +func run_dialogue(other: Node2D): dialogue_active_with = other - var dialogues: Array = other.get_dialogue() - for d in dialogues: - var name = d["name"] - var body = d["body"] - print("[%s] %s" % [name, body]) - + var game: Game = get_tree().get_root().get_node("Game") + game.run_dialogue(other) func _physics_process(_delta): get_input() |
