From d07037aa7ffb18b3219f1a73b1d8ef8b04be915c Mon Sep 17 00:00:00 2001 From: Jan Tuomi Date: Thu, 30 Jul 2020 12:03:19 +0300 Subject: Add ladder logic --- scenes/Ladder.tscn | 20 ++++ scenes/Scene1.tscn | 7 +- scenes/Scene2.tscn | 334 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 359 insertions(+), 2 deletions(-) create mode 100644 scenes/Ladder.tscn create mode 100644 scenes/Scene2.tscn (limited to 'scenes') diff --git a/scenes/Ladder.tscn b/scenes/Ladder.tscn new file mode 100644 index 0000000..310e5b4 --- /dev/null +++ b/scenes/Ladder.tscn @@ -0,0 +1,20 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://textures/ladder.tres" type="Texture" id=1] +[ext_resource path="res://scripts/Ladder.gd" type="Script" id=2] + +[sub_resource type="RectangleShape2D" id=1] +extents = Vector2( 4, 2 ) + +[node name="Ladder" type="Area2D"] +position = Vector2( 80, 48 ) +script = ExtResource( 2 ) + +[node name="Sprite" type="Sprite" parent="."] +texture = ExtResource( 1 ) +centered = false + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2( 4, 6 ) +shape = SubResource( 1 ) +[connection signal="body_entered" from="." to="." method="_on_Ladder_body_entered"] diff --git a/scenes/Scene1.tscn b/scenes/Scene1.tscn index 2741c4a..b53f076 100644 --- a/scenes/Scene1.tscn +++ b/scenes/Scene1.tscn @@ -1,10 +1,11 @@ -[gd_scene load_steps=51 format=2] +[gd_scene load_steps=52 format=2] [ext_resource path="res://scenes/PlayerCharacter.tscn" type="PackedScene" id=1] [ext_resource path="res://textures/world_tileset.tres" type="Texture" id=2] [ext_resource path="res://scenes/DwarfNPC.tscn" type="PackedScene" id=3] [ext_resource path="res://scripts/Scene1.gd" type="Script" id=4] [ext_resource path="res://externals/point_light.png" type="Texture" id=5] +[ext_resource path="res://scenes/Ladder.tscn" type="PackedScene" id=6] [sub_resource type="OccluderPolygon2D" id=1] polygon = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 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786449, 0, 0, 786450, 0, 0, 786451, 0, 0, 786452, 0, 0 ) [node name="PlayerCharacter" parent="YSort" instance=ExtResource( 1 )] position = Vector2( 11.3538, 19.871 ) @@ -332,3 +333,5 @@ shadow_filter = 1 [node name="DwarfNPC" parent="YSort" instance=ExtResource( 3 )] position = Vector2( 51.6174, 19.3117 ) target = NodePath("../PlayerCharacter") + +[node name="Ladder" parent="." instance=ExtResource( 6 )] diff --git a/scenes/Scene2.tscn b/scenes/Scene2.tscn new file mode 100644 index 0000000..e45bc13 --- /dev/null +++ b/scenes/Scene2.tscn @@ -0,0 +1,334 @@ +[gd_scene load_steps=51 format=2] + +[ext_resource path="res://scenes/PlayerCharacter.tscn" type="PackedScene" id=1] +[ext_resource path="res://textures/world_tileset.tres" type="Texture" id=2] +[ext_resource path="res://scenes/DwarfNPC.tscn" type="PackedScene" id=3] +[ext_resource path="res://scripts/Scene1.gd" type="Script" id=4] +[ext_resource path="res://externals/point_light.png" type="Texture" id=5] + +[sub_resource type="OccluderPolygon2D" id=1] +polygon = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 ) + +[sub_resource type="OccluderPolygon2D" id=2] +polygon = PoolVector2Array( 8, 8, 4, 8, 4, 0, 8, 0 ) + +[sub_resource type="OccluderPolygon2D" id=3] +polygon = PoolVector2Array( 8, 8, 4, 8, 4, 0, 8, 0 ) + +[sub_resource type="OccluderPolygon2D" id=4] +polygon = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 ) + +[sub_resource type="OccluderPolygon2D" id=5] +polygon = PoolVector2Array( 0, 0, 4, 0, 4, 8, 0, 8 ) + +[sub_resource type="OccluderPolygon2D" id=6] +polygon = PoolVector2Array( 0, 0, 4, 0, 4, 8, 0, 8 ) + +[sub_resource type="OccluderPolygon2D" id=7] +polygon = PoolVector2Array( 8, 8, 4, 8, 4, 4, 8, 4 ) + +[sub_resource type="OccluderPolygon2D" id=8] +polygon = PoolVector2Array( 8, 8, 4, 8, 4, 0, 8, 0 ) + +[sub_resource type="OccluderPolygon2D" id=9] +polygon = PoolVector2Array( 8, 8, 4, 8, 4, 0, 8, 0 ) + +[sub_resource type="OccluderPolygon2D" id=10] +polygon = PoolVector2Array( 0, 8, 4, 8, 4, 4, 0, 4 ) + +[sub_resource type="OccluderPolygon2D" id=11] +polygon = PoolVector2Array( 0, 8, 4, 8, 4, 0, 0, 0 ) + +[sub_resource type="OccluderPolygon2D" id=12] +polygon = PoolVector2Array( 0, 0, 4, 0, 4, 8, 0, 8 ) + +[sub_resource type="OccluderPolygon2D" id=13] +polygon = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 ) + +[sub_resource type="OccluderPolygon2D" id=14] +polygon = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 ) + +[sub_resource type="OccluderPolygon2D" id=15] +polygon = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 ) + +[sub_resource type="OccluderPolygon2D" id=16] +polygon = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 ) + +[sub_resource type="OccluderPolygon2D" id=17] +polygon = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 ) + +[sub_resource type="OccluderPolygon2D" id=18] +polygon = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 ) + +[sub_resource type="OccluderPolygon2D" id=19] +polygon = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 ) + +[sub_resource type="OccluderPolygon2D" id=20] +polygon = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 ) + +[sub_resource type="OccluderPolygon2D" id=21] +polygon = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 ) + +[sub_resource type="OccluderPolygon2D" id=22] +polygon = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 ) + +[sub_resource type="ConvexPolygonShape2D" id=23] +points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 ) + +[sub_resource type="ConvexPolygonShape2D" id=24] +points = PoolVector2Array( 0, 4, 8, 4, 8, 8, 0, 8 ) + +[sub_resource type="ConvexPolygonShape2D" id=25] +points = PoolVector2Array( 8, 8, 4, 8, 4, 4, 8, 4 ) + +[sub_resource type="ConvexPolygonShape2D" id=26] +points = PoolVector2Array( 0, 4, 4, 4, 4, 8, 0, 8 ) + +[sub_resource type="ConvexPolygonShape2D" id=27] +points = PoolVector2Array( 8, 8, 4, 8, 4, 0, 8, 0 ) + +[sub_resource type="ConvexPolygonShape2D" id=28] +points = PoolVector2Array( 8, 8, 4, 8, 4, 0, 8, 0 ) + +[sub_resource type="ConvexPolygonShape2D" id=29] +points = PoolVector2Array( 8, 8, 0, 8, 0, 4, 8, 4 ) + +[sub_resource type="ConvexPolygonShape2D" id=30] +points = PoolVector2Array( 8, 8, 4, 8, 4, 4, 8, 4 ) + +[sub_resource type="ConvexPolygonShape2D" id=31] +points = PoolVector2Array( 8, 8, 4, 8, 4, 0, 8, 0 ) + +[sub_resource type="ConvexPolygonShape2D" id=32] +points = PoolVector2Array( 0, 0, 4, 0, 4, 8, 0, 8 ) + +[sub_resource type="ConvexPolygonShape2D" id=33] +points = PoolVector2Array( 4, 8, 0, 8, 0, 0, 4, 0 ) + +[sub_resource type="ConvexPolygonShape2D" id=34] +points = PoolVector2Array( 4, 8, 0, 8, 0, 4, 4, 4 ) + +[sub_resource type="ConvexPolygonShape2D" id=35] +points = PoolVector2Array( 4, 8, 0, 8, 0, 0, 4, 0 ) + +[sub_resource type="ConvexPolygonShape2D" id=36] +points = PoolVector2Array( 8, 8, 0, 8, 0, 4, 8, 4 ) + +[sub_resource type="ConvexPolygonShape2D" id=37] +points = PoolVector2Array( 4, 0, 4, 4, 8, 4, 8, 8, 0, 8, 0, 0 ) + +[sub_resource type="ConvexPolygonShape2D" id=38] +points = PoolVector2Array( 4, 4, 4, 0, 8, 0, 8, 8, 0, 8, 0, 4 ) + +[sub_resource type="ConvexPolygonShape2D" id=39] +points = PoolVector2Array( 8, 8, 0, 8, 0, 4, 8, 4 ) + +[sub_resource type="ConvexPolygonShape2D" id=40] +points = PoolVector2Array( 8, 8, 0, 8, 0, 4, 8, 4 ) + +[sub_resource type="ConvexPolygonShape2D" id=41] +points = PoolVector2Array( 8, 8, 0, 8, 0, 4, 8, 4 ) + +[sub_resource type="ConvexPolygonShape2D" id=42] +points = PoolVector2Array( 8, 8, 0, 8, 0, 4, 8, 4 ) + +[sub_resource type="ConvexPolygonShape2D" id=43] +points = PoolVector2Array( 4, 0, 4, 4, 8, 4, 8, 8, 0, 8, 0, 0 ) + +[sub_resource type="ConvexPolygonShape2D" id=44] +points = PoolVector2Array( 4, 4, 4, 0, 8, 0, 8, 8, 0, 8, 0, 4 ) + +[sub_resource type="TileSet" id=45] +0/name = "world_tileset.tres 0" +0/texture = ExtResource( 2 ) +0/tex_offset = Vector2( 0, 0 ) +0/modulate = Color( 1, 1, 1, 1 ) +0/region = Rect2( 0, 0, 64, 56 ) +0/tile_mode = 2 +0/autotile/icon_coordinate = Vector2( 0, 0 ) +0/autotile/tile_size = Vector2( 8, 8 ) +0/autotile/spacing = 0 +0/autotile/occluder_map = [ Vector2( 0, 0 ), SubResource( 1 ), Vector2( 0, 1 ), SubResource( 2 ), Vector2( 0, 2 ), SubResource( 3 ), Vector2( 1, 0 ), SubResource( 4 ), Vector2( 1, 1 ), SubResource( 5 ), Vector2( 1, 2 ), SubResource( 6 ), Vector2( 2, 0 ), SubResource( 7 ), Vector2( 2, 1 ), SubResource( 8 ), Vector2( 2, 2 ), SubResource( 9 ), Vector2( 3, 0 ), SubResource( 10 ), Vector2( 3, 1 ), SubResource( 11 ), Vector2( 3, 2 ), SubResource( 12 ), Vector2( 4, 0 ), SubResource( 13 ), Vector2( 4, 1 ), SubResource( 14 ), Vector2( 4, 2 ), SubResource( 15 ), Vector2( 5, 0 ), SubResource( 16 ), Vector2( 5, 1 ), SubResource( 17 ), Vector2( 5, 2 ), SubResource( 18 ), Vector2( 6, 1 ), SubResource( 19 ), Vector2( 6, 2 ), SubResource( 20 ), Vector2( 7, 1 ), SubResource( 21 ), Vector2( 7, 2 ), SubResource( 22 ) ] +0/autotile/navpoly_map = [ ] +0/autotile/priority_map = [ ] +0/autotile/z_index_map = [ ] +0/occluder_offset = Vector2( 0, 0 ) +0/navigation_offset = Vector2( 0, 0 ) +0/shape_offset = Vector2( 0, 0 ) +0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) +0/shape = SubResource( 23 ) +0/shape_one_way = false +0/shape_one_way_margin = 1.0 +0/shapes = [ { +"autotile_coord": Vector2( 0, 0 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 23 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 1, 0 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 24 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 2, 0 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 25 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 3, 0 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 26 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 2, 1 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 27 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 0, 2 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 28 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 4, 0 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 29 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 0, 1 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 30 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 2, 2 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 31 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 3, 2 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 32 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 1, 2 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 33 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 1, 1 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 34 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 3, 1 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 35 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 5, 0 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 36 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 4, 1 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 37 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 5, 1 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 38 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 6, 1 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 39 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 7, 1 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 40 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 6, 2 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 41 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 7, 2 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 42 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 4, 2 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 43 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +}, { +"autotile_coord": Vector2( 5, 2 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 44 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +} ] +0/z_index = 0 + +[node name="Scene2" type="Node2D"] +script = ExtResource( 4 ) + +[node name="YSort" type="YSort" parent="."] + +[node name="TileMap" type="TileMap" parent="YSort"] +tile_set = SubResource( 45 ) +cell_size = Vector2( 8, 8 ) +cell_tile_origin = 2 +cell_y_sort = true +format = 1 +tile_data = PoolIntArray( -262152, 0, 0, -262151, 0, 0, -262150, 0, 0, -262149, 0, 0, -262148, 0, 0, -262147, 0, 0, -262146, 0, 0, -262145, 0, 0, -327680, 0, 0, -327679, 0, 0, -327678, 0, 0, -327677, 0, 0, -327676, 0, 0, -327675, 0, 0, -327674, 0, 0, -327673, 0, 0, -327672, 0, 0, -327671, 0, 0, -327670, 0, 0, -327669, 0, 0, -327668, 0, 0, -327667, 0, 0, -327666, 0, 0, -327665, 0, 0, -327664, 0, 0, -327663, 0, 0, -327662, 0, 0, -327661, 0, 0, -327660, 0, 0, -196616, 0, 0, -196615, 0, 0, -196614, 0, 0, -196613, 0, 0, -196612, 0, 0, -196611, 0, 0, -196610, 0, 0, -196609, 0, 0, -262144, 0, 0, -262143, 0, 0, -262142, 0, 0, -262141, 0, 0, -262140, 0, 0, -262139, 0, 0, -262138, 0, 0, -262137, 0, 0, -262136, 0, 0, -262135, 0, 0, -262134, 0, 0, -262133, 0, 0, -262132, 0, 0, -262131, 0, 0, -262130, 0, 0, -262129, 0, 0, -262128, 0, 0, -262127, 0, 0, -262126, 0, 0, -262125, 0, 0, -262124, 0, 0, -131080, 0, 0, -131079, 0, 0, -131078, 0, 0, -131077, 0, 0, -131076, 0, 0, -131075, 0, 0, -131074, 0, 0, -131073, 0, 0, -196608, 0, 0, -196607, 0, 0, -196606, 0, 0, -196605, 0, 0, -196604, 0, 0, -196603, 0, 0, -196602, 0, 0, -196601, 0, 0, -196600, 0, 0, -196599, 0, 0, -196598, 0, 0, -196597, 0, 0, -196596, 0, 0, -196595, 0, 0, -196594, 0, 0, -196593, 0, 0, -196592, 0, 0, -196591, 0, 0, -196590, 0, 0, -196589, 0, 0, -196588, 0, 0, -65544, 0, 0, -65543, 0, 0, -65542, 0, 0, -65541, 0, 0, -65540, 0, 0, -65539, 0, 0, -65538, 0, 0, -65537, 0, 0, -131072, 0, 0, -131071, 0, 0, -131070, 0, 0, -131069, 0, 0, -131068, 0, 0, -131067, 0, 0, -131066, 0, 0, -131065, 0, 0, -131064, 0, 0, -131063, 0, 0, -131062, 0, 0, -131061, 0, 0, -131060, 0, 0, -131059, 0, 0, -131058, 0, 0, -131057, 0, 0, -131056, 0, 0, -131055, 0, 0, -131054, 0, 0, -131053, 0, 0, -131052, 0, 0, -8, 0, 0, -7, 0, 0, -6, 0, 0, -5, 0, 0, -4, 0, 0, -3, 0, 0, -2, 0, 0, -1, 0, 0, -65536, 0, 0, -65535, 0, 0, -65534, 0, 0, -65533, 0, 0, -65532, 0, 0, -65531, 0, 0, -65530, 0, 0, -65529, 0, 0, -65528, 0, 0, -65527, 0, 0, -65526, 0, 0, -65525, 0, 0, -65524, 0, 0, -65523, 0, 0, -65522, 0, 0, -65521, 0, 0, -65520, 0, 0, -65519, 0, 0, -65518, 0, 0, -65517, 0, 0, -65516, 0, 0, 65528, 0, 0, 65529, 0, 0, 65530, 0, 0, 65531, 0, 0, 65532, 0, 0, 65533, 0, 0, 65534, 0, 0, 65535, 0, 0, 0, 0, 65540, 1, 0, 1, 2, 0, 1, 3, 0, 1, 4, 0, 1, 5, 0, 1, 6, 0, 1, 7, 0, 1, 8, 0, 1, 9, 0, 1, 10, 0, 1, 11, 0, 1, 12, 0, 65541, 13, 0, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 17, 0, 0, 18, 0, 0, 19, 0, 0, 20, 0, 0, 131064, 0, 0, 131065, 0, 0, 131066, 0, 0, 131067, 0, 0, 131068, 0, 0, 131069, 0, 0, 131070, 0, 0, 131071, 0, 0, 65536, 0, 65539, 65548, 0, 65538, 65549, 0, 0, 65550, 0, 0, 65551, 0, 0, 65552, 0, 0, 65553, 0, 0, 65554, 0, 0, 65555, 0, 0, 65556, 0, 0, 196600, 0, 0, 196601, 0, 0, 196602, 0, 0, 196603, 0, 0, 196604, 0, 0, 196605, 0, 0, 196606, 0, 0, 196607, 0, 0, 131072, 0, 65539, 131084, 0, 65538, 131085, 0, 0, 131086, 0, 0, 131087, 0, 0, 131088, 0, 0, 131089, 0, 0, 131090, 0, 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+shadow_filter = 1 + +[node name="DwarfNPC" parent="YSort" instance=ExtResource( 3 )] +position = Vector2( 10.3836, 61.3265 ) +target = NodePath("../../../Scene2/YSort/PlayerCharacter") -- cgit v1.3