From 08ae1a42c694ec409921225daa59ab42fac75d58 Mon Sep 17 00:00:00 2001 From: Jan Tuomi Date: Sun, 9 Aug 2020 16:29:26 +0300 Subject: Allow options in dialogue --- scripts/GUI.gd | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'scripts/GUI.gd') diff --git a/scripts/GUI.gd b/scripts/GUI.gd index f885b10..0c8bf56 100644 --- a/scripts/GUI.gd +++ b/scripts/GUI.gd @@ -3,7 +3,7 @@ class_name GUI export (bool) var show_debug = true onready var debug_label = $TopRow/DebugLabel -signal dialogue_next() +signal dialogue_next(target) # Called when the node enters the scene tree for the first time. func _ready(): @@ -17,11 +17,11 @@ func _unhandled_input(event: InputEvent): if event is InputEventKey: if event.pressed and event.scancode == KEY_ESCAPE: get_tree().quit() - if event.pressed and event.is_action_pressed("ui_accept"): - emit_signal("dialogue_next") +# if event.pressed and event.is_action_pressed("ui_accept"): +# emit_signal("dialogue_next") func set_debug_text(text: String): debug_label.set_text(text) -func _on_NextButton_pressed(): - emit_signal("dialogue_next") +func _on_DialogueBox_option_pressed(_text, target): + emit_signal("dialogue_next", target) -- cgit v1.3