[gd_scene load_steps=6 format=2] [ext_resource path="res://textures/monk_idle.tres" type="Texture" id=1] [ext_resource path="res://scripts/PlayerCharacter.gd" type="Script" id=2] [ext_resource path="res://scenes/CharacterShadow.tscn" type="PackedScene" id=3] [sub_resource type="AnimatedTexture" id=1] frame_0/texture = ExtResource( 1 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 4, 2 ) [node name="PlayerCharacter" type="KinematicBody2D"] script = ExtResource( 2 ) speed = 24 walk_wobble_coeff = 10.0 [node name="Sprite" type="Sprite" parent="."] texture = SubResource( 1 ) offset = Vector2( 6, -6.5 ) [node name="CharacterShadow" parent="Sprite" instance=ExtResource( 3 )] color = Color( 0, 0, 0, 0.196078 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, -1.5 ) shape = SubResource( 2 )