extends Area2D export (int) var target_scene_num # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_Ladder_body_entered(body): if body is PlayerCharacter: var player: PlayerCharacter = body player.change_level(target_scene_num)