extends KinematicBody2D class_name PlayerCharacter export (int) var speed = 8 export (float) var walk_wobble_coeff = 5 var velocity = Vector2() var look_dir = 1 # right = 1, left = -1 func get_input(): velocity = Vector2() if Input.is_action_pressed('ui_right'): velocity.x += 1 if Input.is_action_pressed('ui_left'): velocity.x -= 1 if Input.is_action_pressed('ui_down'): velocity.y += 1 if Input.is_action_pressed('ui_up'): velocity.y -= 1 velocity = velocity.normalized() * speed func _process(_delta): # Update walking wobble var is_moving = velocity.length_squared() > .0 if is_moving: var time = OS.get_system_time_msecs() / 1000.0 var rot = 0.2 * sin(walk_wobble_coeff * time) $Sprite.set_rotation(rot) else: $Sprite.set_rotation(0) # Look at walking direction if velocity[0] > .0: look_dir = 1 elif velocity[0] < .0: look_dir = -1 $Sprite.set_scale(Vector2(look_dir, 1)) func _physics_process(_delta): get_input() velocity = move_and_slide(velocity) func change_level(num: int): var new_scene = "res://scenes/Scene" + String(num) + ".tscn" var success = get_tree().change_scene(new_scene) if success == OK: print("Changed level to " + new_scene) else: push_error("Failed to change level to " + new_scene)