extends KinematicBody2D export (int) var speed = 8 export (float) var walk_wobble_coeff = 5 var velocity = Vector2() func get_input(): velocity = Vector2() if Input.is_action_pressed('ui_right'): velocity.x += 1 if Input.is_action_pressed('ui_left'): velocity.x -= 1 if Input.is_action_pressed('ui_down'): velocity.y += 1 if Input.is_action_pressed('ui_up'): velocity.y -= 1 velocity = velocity.normalized() * speed func _process(_delta): var is_moving = velocity.length_squared() > .0 if is_moving: var time = OS.get_system_time_msecs() / 1000.0 var rot = 0.2 * sin(walk_wobble_coeff * time) $Sprite.set_rotation(rot) else: $Sprite.set_rotation(0) #$Sprite.z_index = self.position[1] #print($Sprite.z_index) func _physics_process(_delta): get_input() velocity = move_and_slide(velocity)