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extends KinematicBody2D
export (NodePath) var target
onready var target_node = get_node(target)
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
var target_x: float = target_node.position[0]
var dx = target_x - self.position[0]
var scale_val = -1 if dx < .0 else 1
$Sprite.set_scale(Vector2(scale_val, 1))
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