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extends MarginContainer
class_name GUI
export (bool) var show_debug = true
onready var debug_label = $TopRow/DebugLabel
signal dialogue_next()
# Called when the node enters the scene tree for the first time.
func _ready():
debug_label.set_visible(show_debug)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func _unhandled_input(event: InputEvent):
if event is InputEventKey:
if event.pressed and event.scancode == KEY_ESCAPE:
get_tree().quit()
if event.pressed and event.is_action_pressed("ui_accept"):
emit_signal("dialogue_next")
func set_debug_text(text: String):
debug_label.set_text(text)
func _on_NextButton_pressed():
emit_signal("dialogue_next")
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