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extends Node
class_name Game
onready var gui: GUI = $CanvasLayer/GUI
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
update_debug_gui()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func update_debug_gui():
var current_level = $Level.get_filename()
gui.set_debug_text("Level: %s" % current_level)
func _on_Level_ready():
yield(get_tree(), "idle_frame")
update_debug_gui()
func change_level(num: int):
var new_scene = "res://scenes/Level" + String(num) + ".tscn"
var cur_level = $Level
self.remove_child(cur_level)
cur_level.call_deferred("free")
var new_level_res = load(new_scene)
var new_level: Node = new_level_res.instance()
print("Changed level to " + new_scene)
var err = new_level.connect("ready", self, "_on_Level_ready")
if err:
push_error(err)
self.add_child(new_level)
new_level.set_name("Level")
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