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extends Area2D
export (int) var target_scene_num
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Ladder_body_entered(body):
if body is PlayerCharacter:
var game: Game = get_tree().get_root().get_node("Game")
game.call_deferred("change_level", target_scene_num)
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