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extends Area2D

export (int) var target_scene_num

# Declare member variables here. Examples:
# var a = 2
# var b = "text"


# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass

func _on_Ladder_body_entered(body):
	if body is PlayerCharacter:
		var game: Game = get_tree().get_root().get_node("Game")
		game.call_deferred("change_level", target_scene_num)