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extends KinematicBody2D
class_name PlayerCharacter
export (int) var speed = 8
export (float) var walk_wobble_coeff = 5
var velocity = Vector2()
var look_dir = 1 # right = 1, left = -1
func get_input():
velocity = Vector2()
if Input.is_action_pressed('ui_right'):
velocity.x += 1
if Input.is_action_pressed('ui_left'):
velocity.x -= 1
if Input.is_action_pressed('ui_down'):
velocity.y += 1
if Input.is_action_pressed('ui_up'):
velocity.y -= 1
velocity = velocity.normalized() * speed
func _process(_delta):
# Update walking wobble
var is_moving = velocity.length_squared() > .0
if is_moving:
var time = OS.get_system_time_msecs() / 1000.0
var rot = 0.2 * sin(walk_wobble_coeff * time)
$Sprite.set_rotation(rot)
else:
$Sprite.set_rotation(0)
# Look at walking direction
if velocity[0] > .0:
look_dir = 1
elif velocity[0] < .0:
look_dir = -1
$Sprite.set_scale(Vector2(look_dir, 1))
func _physics_process(_delta):
get_input()
velocity = move_and_slide(velocity)
func change_level(num: int):
var new_scene = "res://scenes/Scene" + String(num) + ".tscn"
var success = get_tree().change_scene(new_scene)
if success == OK:
print("Changed level to " + new_scene)
else:
push_error("Failed to change level to " + new_scene)
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