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extends KinematicBody2D
export (int) var speed = 8
export (float) var walk_wobble_coeff = 5
var velocity = Vector2()
func get_input():
velocity = Vector2()
if Input.is_action_pressed('ui_right'):
velocity.x += 1
if Input.is_action_pressed('ui_left'):
velocity.x -= 1
if Input.is_action_pressed('ui_down'):
velocity.y += 1
if Input.is_action_pressed('ui_up'):
velocity.y -= 1
velocity = velocity.normalized() * speed
func _process(_delta):
var is_moving = velocity.length_squared() > .0
if is_moving:
var time = OS.get_system_time_msecs() / 1000.0
var rot = 0.2 * sin(walk_wobble_coeff * time)
$Sprite.set_rotation(rot)
else:
$Sprite.set_rotation(0)
#$Sprite.z_index = self.position[1]
#print($Sprite.z_index)
func _physics_process(_delta):
get_input()
velocity = move_and_slide(velocity)
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