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var Player = function() {
this.texture = PIXI.Texture.fromImage("res/player.png");
this.sprite = new PIXI.Sprite(this.texture);
Engine.instance.addGameObject(this);
this.initPosition();
this.update = function() {
//this.prototype.update.call(this);
}
return this;
}
Player.prototype = new GameObjectPrototype();
//create a player instance
Engine.player = new Player();
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