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| author | Jan Tuomi <jan-sebastian.tuomi@aalto.fi> | 2016-12-14 20:13:11 +0200 |
|---|---|---|
| committer | Jan Tuomi <jan-sebastian.tuomi@aalto.fi> | 2016-12-14 20:13:11 +0200 |
| commit | dbdfaafc447a4d09377619a7c824b87539453007 (patch) | |
| tree | ded742089a2ae0e94cb93265c766e69341a4cbba /src/objecttypes.js | |
| parent | 13c5dc317abe0fb4458e703f2ab9397a7c24c859 (diff) | |
Make Xmas fork
Diffstat (limited to 'src/objecttypes.js')
| -rw-r--r-- | src/objecttypes.js | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/objecttypes.js b/src/objecttypes.js index d7b0df4..e9f69f0 100644 --- a/src/objecttypes.js +++ b/src/objecttypes.js @@ -53,15 +53,15 @@ scoreBg.beginFill(0xAAAAAA, 1.0); scoreBg.visible = false; // score display -var scoreText = new PIXI.Text("W", { font: '35px Arial', fill: 'black', align: 'left' }); +var scoreText = new PIXI.Text("W", { font: '35px Arial', fill: 'white', align: 'left' }); scoreText.visible = false; scoreText.update = function() { - this.text = "W = " + player.score + " J"; + this.text = "Tomia vältelty " + player.score + " tuntia"; } scoreText.moveToCorner = function() { - this.position.x = Settings.STAGE_WIDTH * 0.7; - this.position.y = Settings.STAGE_HEIGHT * 0.1; + this.position.x = Settings.STAGE_WIDTH * 0.5; + this.position.y = Settings.STAGE_HEIGHT * 0.05; } scoreText.moveToCenter = function() { @@ -71,14 +71,14 @@ scoreText.moveToCenter = function() { scoreText.moveToCorner(); // gameover screen title text -var gameOverText = new PIXI.Text("Nettovoiman tekemä työ:", { font: '35px Arial', fill: 'black', align: 'center' }); +var gameOverText = new PIXI.Text("Onneksi olkoon!", { font: '35px Arial', fill: 'black', align: 'center' }); gameOverText.visible = false; gameOverText.position.x = Settings.STAGE_WIDTH * 0.5 - gameOverText.width / 2;; gameOverText.position.y = Settings.STAGE_HEIGHT * 0.4 - gameOverText.height / 2;; // move the gameover bg box now that we now the width of the text var yDiff = scoreText.position.y - gameOverText.position.y + gameOverText.height; -scoreBg.drawRect(gameOverText.position.x - 10, gameOverText.position.y - 10, gameOverText.width + 20, -yDiff); +scoreBg.drawRect(Settings.STAGE_WIDTH * 0.2, gameOverText.position.y - 10, Settings.STAGE_WIDTH * 0.6, -yDiff); // integral sign function Integral(y) { @@ -104,4 +104,4 @@ Integral.prototype.initPosition = function() { Integral.prototype.update = function() { this.sprite.position.x += this.speed; -}
\ No newline at end of file +} |
