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Diffstat (limited to 'src/objecttypes.js')
| -rw-r--r-- | src/objecttypes.js | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/src/objecttypes.js b/src/objecttypes.js new file mode 100644 index 0000000..d7b0df4 --- /dev/null +++ b/src/objecttypes.js @@ -0,0 +1,107 @@ +// bg +function Background(x_offset) { + GameObject.call(this, "bg"); + this.x_offset = x_offset; + this.initPosition(); + + this.x_speed = 10 + this.objectType = "background"; +} + +Background.prototype = Object.create(GameObject.prototype); +Background.prototype.constructor = Background; + +Background.prototype.update = function() { + this.sprite.position.x -= this.x_speed + + if (this.sprite.position.x < -Settings.STAGE_WIDTH) { + this.sprite.position.x = Settings.STAGE_WIDTH - this.x_speed; + } +} + +Background.prototype.initPosition = function() { + this.sprite.position.x = this.x_offset; + this.sprite.position.y = 0; + this.sprite.anchor.x = 0; + this.sprite.anchor.y = 0; +} + +var bg1 = new Background(0); +var bg2 = new Background(Settings.STAGE_WIDTH); + +// logo +var logo1 = new GameObject("logo1"); +logo1.update = function() { + this.sprite.rotation = 0.1 * Math.sin(0.001 * Date.now()); +} + +logo1.initPosition = function() { + logo1.sprite.position.y = Settings.STAGE_WIDTH * 0.2 +} +logo1.initPosition(); + +// press space to play text +var logo2 = new GameObject("logo2"); +logo2.initPosition = function() { + this.sprite.position.y = Settings.STAGE_HEIGHT * 0.6; +} +logo2.initPosition(); + +// background box for score display at gameover +var scoreBg = new PIXI.Graphics(); +scoreBg.beginFill(0xAAAAAA, 1.0); +scoreBg.visible = false; + +// score display +var scoreText = new PIXI.Text("W", { font: '35px Arial', fill: 'black', align: 'left' }); +scoreText.visible = false; +scoreText.update = function() { + this.text = "W = " + player.score + " J"; +} + +scoreText.moveToCorner = function() { + this.position.x = Settings.STAGE_WIDTH * 0.7; + this.position.y = Settings.STAGE_HEIGHT * 0.1; +} + +scoreText.moveToCenter = function() { + this.position.x = Settings.STAGE_WIDTH * 0.5 - this.width / 2; + this.position.y = Settings.STAGE_HEIGHT * 0.5 - this.height / 2; +} +scoreText.moveToCorner(); + +// gameover screen title text +var gameOverText = new PIXI.Text("Nettovoiman tekemä työ:", { font: '35px Arial', fill: 'black', align: 'center' }); +gameOverText.visible = false; +gameOverText.position.x = Settings.STAGE_WIDTH * 0.5 - gameOverText.width / 2;; +gameOverText.position.y = Settings.STAGE_HEIGHT * 0.4 - gameOverText.height / 2;; + +// move the gameover bg box now that we now the width of the text +var yDiff = scoreText.position.y - gameOverText.position.y + gameOverText.height; +scoreBg.drawRect(gameOverText.position.x - 10, gameOverText.position.y - 10, gameOverText.width + 20, -yDiff); + +// integral sign +function Integral(y) { + GameObject.call(this, "int"); + + this.initPosition() + this.sprite.position.y = y; + + this.speed = -10; + this.objectType = "integral"; + +} + +Integral.prototype = Object.create(GameObject.prototype); +Integral.prototype.constructor = Integral; + +Integral.prototype.initPosition = function() { + this.sprite.position.x = Settings.STAGE_WIDTH + this.sprite.width; + this.sprite.position.y = Settings.STAGE_HEIGHT + this.sprite.height; + this.sprite.anchor.x = 0; + this.sprite.anchor.y = 0.5; +} + +Integral.prototype.update = function() { + this.sprite.position.x += this.speed; +}
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