From 13c5dc317abe0fb4458e703f2ab9397a7c24c859 Mon Sep 17 00:00:00 2001 From: Jan Tuomi Date: Mon, 16 Nov 2015 16:58:18 +0200 Subject: Rengöring MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../src/plugins/howler.effects.js | 603 +++++++++++++++++++++ 1 file changed, 603 insertions(+) create mode 100644 howler.js-2.0.0-beta4/src/plugins/howler.effects.js (limited to 'howler.js-2.0.0-beta4/src/plugins/howler.effects.js') diff --git a/howler.js-2.0.0-beta4/src/plugins/howler.effects.js b/howler.js-2.0.0-beta4/src/plugins/howler.effects.js new file mode 100644 index 0000000..116a184 --- /dev/null +++ b/howler.js-2.0.0-beta4/src/plugins/howler.effects.js @@ -0,0 +1,603 @@ +/*! + * Effects Plugin - Adds advanced Web Audio API functionality. + * + * howler.js v2.0.0-beta4 + * howlerjs.com + * + * (c) 2013-2015, James Simpson of GoldFire Studios + * goldfirestudios.com + * + * MIT License + */ + +(function() { + + 'use strict'; + + /** Global Methods **/ + /***************************************************************************/ + + /** + * Add new properties to the core global init. + * @param {Function} _super Core global init method. + * @return {Howl} + */ + HowlerGlobal.prototype.init = (function(_super) { + return function() { + var self = this; + + // Setup default effects properties. + self._pos = [0, 0, 0]; + self._orientation = [0, 0, -1, 0, 1, 0]; + self._velocity = [0, 0, 0]; + self._listenerAttr = { + dopplerFactor: 1, + speedOfSound: 343.3 + }; + + // Complete initilization with howler.js core's global init function. + return _super.call(this, o); + }; + })(HowlerGlobal.prototype.init); + + /** + * Get/set the position of the listener in 3D cartesian space. Sounds using + * 3D position will be relative to the listener's position. + * @param {Number} x The x-position of the listener. + * @param {Number} y The y-position of the listener. + * @param {Number} z The z-position of the listener. + * @return {Howler/Array} Self or current listener position. + */ + HowlerGlobal.prototype.pos = function(x, y, z) { + var self = this; + + // Stop right here if not using Web Audio. + if (!self.ctx || !self.ctx.listener) { + return self; + } + + // Set the defaults for optional 'y' & 'z'. + y = (typeof y !== 'number') ? self._pos[1] : y; + z = (typeof z !== 'number') ? self._pos[2] : z; + + if (typeof x === 'number') { + self._pos = [x, y, z]; + self.ctx.listener.setPosition(self._pos[0], self._pos[1], self._pos[2]); + } else { + return self._pos; + } + + return self; + }; + + /** + * Get/set the direction the listener is pointing in the 3D cartesian space. + * A front and up vector must be provided. The front is the direction the + * face of the listener is pointing, and up is the direction the top of the + * listener is pointing. Thus, these values are expected to be at right angles + * from each other. + * @param {Number} x The x-orientation of the listener. + * @param {Number} y The y-orientation of the listener. + * @param {Number} z The z-orientation of the listener. + * @param {Number} xUp The x-orientation of the top of the listener. + * @param {Number} yUp The y-orientation of the top of the listener. + * @param {Number} zUp The z-orientation of the top of the listener. + * @return {Howler/Array} Returns self or the current orientation vectors. + */ + HowlerGlobal.prototype.orientation = function(x, y, z, xUp, yUp, zUp) { + var self = this; + + // Stop right here if not using Web Audio. + if (!self.ctx || !self.ctx.listener) { + return self; + } + + // Set the defaults for optional 'y' & 'z'. + var or = self._orientation; + y = (typeof y !== 'number') ? or[1] : y; + z = (typeof z !== 'number') ? or[2] : z; + xUp = (typeof xUp !== 'number') ? or[3] : xUp; + yUp = (typeof yUp !== 'number') ? or[4] : yUp; + zUp = (typeof zUp !== 'number') ? or[5] : zUp; + + if (typeof x === 'number') { + self._orientation = [x, y, z, xUp, yUp, zUp]; + self.ctx.listener.setOrientation(or[0], or[1], or[2], or[3], or[4], or[5]); + } else { + return or; + } + + return self; + }; + + /** + * Get/set the velocity vector of the listener. This controls both direction and speed + * in 3D space, and is combined relative to a sound's velocity to determine how much + * doppler shift (pitch change) to apply. + * @param {Number} x The x-velocity of the listener. + * @param {Number} y The y-velocity of the listener. + * @param {Number} z The z-velocity of the listener. + * @return {Howler/Array} Self or current listener velocity. + */ + HowlerGlobal.prototype.velocity = function(x, y, z) { + var self = this; + + // Stop right here if not using Web Audio. + if (!self.ctx || !self.ctx.listener) { + return self; + } + + // Set the defaults for optional 'y' & 'z'. + y = (typeof y !== 'number') ? self._velocity[1] : y; + z = (typeof z !== 'number') ? self._velocity[2] : z; + + if (typeof x === 'number') { + self._velocity = [x, y, z]; + self.ctx.listener.setVelocity(self._velocity[0], self._velocity[1], self._velocity[2]); + } else { + return self._velocity; + } + + return self; + }; + + /** + * Get/set the audio listener attributes. + * Attributes: + * dopplerFactor - (`1` by default) Determines the amount of pitch shift from doppler effect. + * speedOfSound - (`343.3` by default) Speed of sound used to calculate doppler shift. + * @param {Object} o The attributes to set. + * @return {Howl/Object} Returns self or current listener attributes. + */ + HowlerGlobal.prototype.listenerAttr = function(o) { + var self = this; + + // Stop right here if not using Web Audio. + if (!self.ctx || !self.ctx.listener) { + return self; + } + + var la = self._listenerAttr; + if (o) { + // Update the listener attribute values. + self._listenerAttr = { + dopplerFactor: typeof o.dopplerFactor !== 'undefined' ? o.dopplerFactor : la.dopplerFactor, + speedOfSound: typeof o.speedOfSound !== 'undefined' ? o.speedOfSound : la.speedOfSound + }; + + // Apply the new values. + self.ctx.listener.dopplerFactor = la.dopplerFactor; + self.ctx.listener.speedOfSound = la.speedOfSound; + } else { + return la; + } + + return self; + }; + + /** Group Methods **/ + /***************************************************************************/ + + /** + * Add new properties to the core init. + * @param {Function} _super Core init method. + * @return {Howl} + */ + Howl.prototype.init = (function(_super) { + return function(o) { + var self = this; + + // Setup user-defined default properties. + self._orientation = o.orientation || [1, 0, 0]; + self._pos = o.pos || null; + self._velocity = o.velocity || [0, 0, 0]; + self._pannerAttr = { + coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : 360, + coneOUterAngle: typeof o.coneOUterAngle !== 'undefined' ? o.coneOUterAngle : 360, + coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : 0, + distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : 'inverse', + maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : 10000, + panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : 'HRTF', + refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : 1, + rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : 1 + }; + + // Complete initilization with howler.js core's init function. + return _super.call(this, o); + }; + })(Howl.prototype.init); + + /** + * Get/set the 3D spatial position of the audio source for this sound or + * all in the group. The most common usage is to set the 'x' position for + * left/right panning. Setting any value higher than 1.0 will begin to + * decrease the volume of the sound as it moves further away. + * @param {Number} x The x-position of the audio from -1000.0 to 1000.0. + * @param {Number} y The y-position of the audio from -1000.0 to 1000.0. + * @param {Number} z The z-position of the audio from -1000.0 to 1000.0. + * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated. + * @return {Howl/Array} Returns self or the current 3D spatial position: [x, y, z]. + */ + Howl.prototype.pos = function(x, y, z, id) { + var self = this; + + // Stop right here if not using Web Audio. + if (!self._webAudio) { + return self; + } + + // Wait for the sound to play before changing position. + if (!self._loaded) { + self.once('play', function() { + self.pos(x, y, z, id); + }); + + return self; + } + + // Set the defaults for optional 'y' & 'z'. + y = (typeof y !== 'number') ? 0 : y; + z = (typeof z !== 'number') ? -0.5 : z; + + // Setup the group's spatial position if no ID is passed. + if (typeof id === 'undefined') { + // Return the group's spatial position if no parameters are passed. + if (typeof x === 'number') { + self._pos = [x, y, z]; + } else { + return self._pos; + } + } + + // Change the spatial position of one or all sounds in group. + var ids = self._getSoundIds(id); + for (var i=0; i Returns the group's values. + * pannerAttr(id) -> Returns the sound id's values. + * pannerAttr(o) -> Set's the values of all sounds in this Howl group. + * pannerAttr(o, id) -> Set's the values of passed sound id. + * + * Attributes: + * coneInnerAngle - (360 by default) There will be no volume reduction inside this angle. + * coneOUterAngle - (360 by default) The volume will be reduced to a constant value of + * `coneOuterGain` outside this angle. + * coneOuterGain - (0 by default) The amount of volume reduction outside of `coneOuterAngle`. + * distanceModel - ('inverse' by default) Determines algorithm to use to reduce volume as audio moves + * away from listener. Can be `linear`, `inverse` or `exponential. + * maxDistance - (10000 by default) Volume won't reduce between source/listener beyond this distance. + * panningModel - ('HRTF' by default) Determines which spatialization algorithm is used to position audio. + * Can be `HRTF` or `equalpower`. + * refDistance - (1 by default) A reference distance for reducing volume as the source + * moves away from the listener. + * rolloffFactor - (1 by default) How quickly the volume reduces as source moves from listener. + * + * @return {Howl/Object} Returns self or current panner attributes. + */ + Howl.prototype.pannerAttr = function() { + var self = this; + var args = arguments; + var o, id, sound; + + // Stop right here if not using Web Audio. + if (!self._webAudio) { + return self; + } + + // Determine the values based on arguments. + if (args.length === 0) { + // Return the group's panner attribute values. + return self._pannerAttr; + } else if (args.length === 1) { + if (typeof args[0] === 'object') { + o = args[0]; + + // Set the grou's panner attribute values. + if (typeof id === 'undefined') { + self._pannerAttr = { + coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : self._coneInnerAngle, + coneOUterAngle: typeof o.coneOUterAngle !== 'undefined' ? o.coneOUterAngle : self._coneOUterAngle, + coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : self._coneOuterGain, + distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : self._distanceModel, + maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : self._maxDistance, + panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : self._panningModel, + refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : self._refDistance, + rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : self._rolloffFactor + }; + } + } else { + // Return this sound's panner attribute values. + sound = self._soundById(parseInt(args[0], 10)); + return sound ? sound._pannerAttr : self._pannerAttr; + } + } else if (args.length === 2) { + o = args[0]; + id = parseInt(args[1], 10); + } + + // Update the values of the specified sounds. + var ids = self._getSoundIds(id); + for (var i=0; i