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-rw-r--r--debug_info.gd21
-rw-r--r--player.gd8
2 files changed, 17 insertions, 12 deletions
diff --git a/debug_info.gd b/debug_info.gd
index 6a8c372..af11e24 100644
--- a/debug_info.gd
+++ b/debug_info.gd
@@ -1,10 +1,23 @@
class_name DebugInfo
extends CanvasLayer
-var player_state: PlayerState
+func _ready() -> void:
+ while true:
+ await get_tree().create_timer(0.05).timeout
+ _update.call_deferred()
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta: float) -> void:
+func _update():
var text = ""
- if player_state: text += "%s\n" % player_state.to_string()
+
+ text += "FPS: %d\n" % Engine.get_frames_per_second()
+
+ var room: Node = get_tree().root.get_node_or_null("Top/ActiveRoom")
+ var player: Player
+ if room: player = room.find_child("Player")
+
+ if room:
+ text += "Room: %s\n" % room.scene_file_path
+ if player:
+ text += "%s\n" % player.state.to_string()
+
$Label.text = text
diff --git a/player.gd b/player.gd
index 458c583..a9df95f 100644
--- a/player.gd
+++ b/player.gd
@@ -1,8 +1,6 @@
class_name Player
extends CharacterBody2D
-var debug_info: DebugInfo
-
@export var speed: float
@export var jump_strength: float
@export var coyote_max_ms: float
@@ -10,13 +8,8 @@ var debug_info: DebugInfo
@export var hook_distance_max: float
var state: PlayerState = PlayerStateInit.new()
-
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
-# Called when the node enters the scene tree for the first time.
-func _ready() -> void:
- debug_info = get_tree().root.get_node_or_null("Top/DebugInfo")
-
func get_facing() -> int:
if $AnimatedSprite2D.flip_h:
return -1
@@ -26,7 +19,6 @@ func get_facing() -> int:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
state._handle(self, delta)
- if debug_info: debug_info.player_state = state
func _physics_process(delta: float):
state._handle_physics(self, delta)