diff options
Diffstat (limited to 'player.gd')
| -rw-r--r-- | player.gd | 14 |
1 files changed, 8 insertions, 6 deletions
@@ -3,7 +3,7 @@ extends CharacterBody2D @export var speed: float @export var jump_strength: float -@export var coyote_max: int +@export var coyote_max_ms: float @export var jump_held_coef: float @export var curve_speed: float @@ -28,8 +28,8 @@ var prev_dir: float = 0.0 var jump_was_released: bool = true # coyote = 0 indicates on floor -# coyote > 0 indicates frames since on floor -var coyote: int = 0 +# coyote > 0 indicates seconds since on floor +var coyote: float = 0 # Called when the node enters the scene tree for the first time. func _ready() -> void: @@ -96,13 +96,15 @@ func _movement_normal(delta: float): if is_on_floor(): coyote = 0 else: - coyote += 1 + coyote += delta - var can_jump = coyote < coyote_max and jump_was_released + var can_jump = coyote < (coyote_max_ms * 0.001) and jump_was_released + if Input.is_action_just_pressed("jump"): + print_debug("coyote:", coyote, ", max:", coyote_max_ms * 0.001) if Input.is_action_pressed("jump") and can_jump: velocity.y = -jump_strength # Force coyote time to expire to forbid double jumps - coyote = coyote_max + coyote = coyote_max_ms jump_was_released = false if not Input.is_action_pressed("jump"): |
