From 74494315303723b6cdac5198d9fc90f334ced778 Mon Sep 17 00:00:00 2001 From: Jan Tuomi Date: Wed, 19 Nov 2025 21:33:12 +0200 Subject: Improve transitions --- game_camera.gd | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'game_camera.gd') diff --git a/game_camera.gd b/game_camera.gd index 4348ace..a92f23c 100644 --- a/game_camera.gd +++ b/game_camera.gd @@ -3,7 +3,11 @@ extends Camera2D ## Amount to smoothly offset the camera if the parent is a Player. @export var offset_amt: Vector2 -# Called every frame. 'delta' is the elapsed time since the previous frame. +func _ready() -> void: + if not position_smoothing_enabled: + await get_tree().create_timer(0.1).timeout + position_smoothing_enabled = true + func _process(_delta: float) -> void: var parent = get_parent() if parent is Player: -- cgit v1.3