From c80c35213bb13ca7db939639d5a707f6944f8196 Mon Sep 17 00:00:00 2001 From: Jan Tuomi Date: Fri, 14 Nov 2025 12:41:08 +0200 Subject: Add jump buffering --- player.gd | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'player.gd') diff --git a/player.gd b/player.gd index fd5cb58..fd5465a 100644 --- a/player.gd +++ b/player.gd @@ -8,6 +8,7 @@ extends CharacterBody2D var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") var prev_dir: float = 0.0 +var jump_was_released: bool = true # coyote = 0 indicates on floor # coyote > 0 indicates frames since on floor @@ -44,11 +45,15 @@ func _physics_process(delta: float): else: coyote += 1 - var can_jump = coyote < coyote_max + var can_jump = coyote < coyote_max and jump_was_released if Input.is_action_pressed("jump") and can_jump: velocity.y = -jump_strength # Force coyote time to expire to forbid double jumps coyote = coyote_max + jump_was_released = false + + if not Input.is_action_pressed("jump"): + jump_was_released = true var direction: float if Input.is_action_pressed("move_left") and Input.is_action_pressed("move_right"): -- cgit v1.3