From e07895be01b6bc7f813bbc392cc7852ffaf5e07b Mon Sep 17 00:00:00 2001 From: Jan Tuomi Date: Fri, 28 Nov 2025 19:00:05 +0200 Subject: Add debug info display --- player.gd | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'player.gd') diff --git a/player.gd b/player.gd index 20bf000..458c583 100644 --- a/player.gd +++ b/player.gd @@ -1,19 +1,21 @@ class_name Player extends CharacterBody2D +var debug_info: DebugInfo + @export var speed: float @export var jump_strength: float @export var coyote_max_ms: float @export var jump_held_coef: float @export var hook_distance_max: float -var state: PlayerState +var state: PlayerState = PlayerStateInit.new() var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") # Called when the node enters the scene tree for the first time. func _ready() -> void: - pass + debug_info = get_tree().root.get_node_or_null("Top/DebugInfo") func get_facing() -> int: if $AnimatedSprite2D.flip_h: @@ -24,6 +26,7 @@ func get_facing() -> int: # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: state._handle(self, delta) + if debug_info: debug_info.player_state = state func _physics_process(delta: float): state._handle_physics(self, delta) -- cgit v1.3