From 3c3d0c3bfd9bac15b4406318c27a91954c3e7697 Mon Sep 17 00:00:00 2001 From: Jan Tuomi Date: Sat, 29 Nov 2025 12:20:32 +0200 Subject: Store player ref in state scripts --- ps_curve.gd | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'ps_curve.gd') diff --git a/ps_curve.gd b/ps_curve.gd index ae34977..ab5c327 100644 --- a/ps_curve.gd +++ b/ps_curve.gd @@ -6,10 +6,9 @@ var target: Curve2D var speed: float var dir: int -func _to_string() -> String: - return "PlayerStateCurve" - -func initialize(_p: Player, c_target: Curve2D, c_speed: float, c_reverse: bool): +func _init(pl: Player, c_target: Curve2D, c_speed: float, c_reverse: bool): + super(pl) + target = c_target speed = c_speed if c_reverse: @@ -19,10 +18,13 @@ func initialize(_p: Player, c_target: Curve2D, c_speed: float, c_reverse: bool): dir = 1 t = 0 -func _handle(_p: Player, _delta: float): +func _to_string() -> String: + return "PlayerStateCurve" + +func _handle(_delta: float): pass -func _handle_physics(p: Player, delta: float): +func _handle_physics(delta: float): t += dir * speed * delta var finished: bool if dir == 1: -- cgit v1.3