From b6f60890fd4b02f57162f0794750864d8bbe2b87 Mon Sep 17 00:00:00 2001 From: Jan Tuomi Date: Mon, 26 Jan 2026 13:15:34 +0200 Subject: Play jump anim when starting to hang --- ps_hanging.gd | 1 + 1 file changed, 1 insertion(+) (limited to 'ps_hanging.gd') diff --git a/ps_hanging.gd b/ps_hanging.gd index aa5e0ed..5562a2d 100644 --- a/ps_hanging.gd +++ b/ps_hanging.gd @@ -33,6 +33,7 @@ func _init(pl: Player, h_target: HookHanging) -> void: pl.anim_sp.flip_h = dx < 0 state = S.MLEMING + pl.anim_sp.play("jump") func _to_string() -> String: return "PlayerStateHanging %s, θ₀ = %f, θ = %f" % [S.keys()[state], theta0, last_theta] -- cgit v1.3