From ba7899742388e6cf33bcb85c42b9cd0855c4896a Mon Sep 17 00:00:00 2001 From: Jan Tuomi Date: Fri, 21 Nov 2025 23:15:05 +0200 Subject: Add save/load on room transition --- room_main_menu.gd | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'room_main_menu.gd') diff --git a/room_main_menu.gd b/room_main_menu.gd index 4f58704..977b24b 100644 --- a/room_main_menu.gd +++ b/room_main_menu.gd @@ -2,9 +2,9 @@ class_name RoomMainMenu extends Node2D func _ready() -> void: - $TestRoomButton.grab_focus.call_deferred() - $TestRoomButton.pressed.connect(_test_room_button_pressed) + $PlayButton.grab_focus.call_deferred() + $PlayButton.pressed.connect(_play_button_pressed) -func _test_room_button_pressed(): +func _play_button_pressed(): var top: Top = get_tree().root.get_node("Top") - top.get_transition_manager().room_transition(null, "res://room_test1.tscn", null) + top.game_load() -- cgit v1.3