From 4a7fba96222160ec02378a848714d0b7e1139d21 Mon Sep 17 00:00:00 2001 From: Jan Tuomi Date: Wed, 19 Nov 2025 17:21:35 +0200 Subject: Rename level -> room --- root.gd | 21 +++++++++------------ 1 file changed, 9 insertions(+), 12 deletions(-) (limited to 'root.gd') diff --git a/root.gd b/root.gd index 93e40e7..cb8e35a 100644 --- a/root.gd +++ b/root.gd @@ -1,14 +1,14 @@ class_name Root extends Node2D -@export var initial_level: PackedScene +@export var initial_room: PackedScene var save_state_path = "user://save_state.cfg" var save_state = ConfigFile.new() # Called when the node enters the scene tree for the first time. func _ready() -> void: - var level = initial_level.instantiate() - add_child(level) + var room = initial_room.instantiate() + add_child(room) # Testing save_state.load(save_state_path) @@ -17,17 +17,14 @@ func _ready() -> void: save_state.save(save_state_path) print(OS.get_data_dir()) -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(_delta: float) -> void: - pass -func change_level(level_name: String): - var level = ResourceLoader.load("res://level_" + level_name + ".tscn") - var current_level = get_child(0) - remove_child(current_level) +func change_room(room_name: String): + var room = ResourceLoader.load("res://room_" + room_name + ".tscn") + var current_room = get_child(0) + remove_child(current_room) - var next_level = level.instantiate() - add_child(next_level) + var next_room = room.instantiate() + add_child(next_room) func save(): save_state.save("user://save_state.cfg") -- cgit v1.3