From c6080b5666d4f961a11b2b420fecb581da69528e Mon Sep 17 00:00:00 2001 From: Jan Tuomi Date: Fri, 14 Nov 2025 11:24:42 +0200 Subject: Add level system, fix coyote double jumps --- root.gd | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 root.gd (limited to 'root.gd') diff --git a/root.gd b/root.gd new file mode 100644 index 0000000..db49ff8 --- /dev/null +++ b/root.gd @@ -0,0 +1,20 @@ +extends Node2D + +@export var initial_level: PackedScene + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + var level = initial_level.instantiate() + add_child(level) + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(_delta: float) -> void: + pass + +func change_level(level: PackedScene): + var current_level = get_child(0) + remove_child(current_level) + + var next_level = level.instantiate() + add_child(next_level) + -- cgit v1.3