From 82fb5c296243d91a9b49589dec8e7d39b54e39ca Mon Sep 17 00:00:00 2001 From: Jan Tuomi Date: Tue, 27 Jan 2026 15:40:43 +0200 Subject: Work on levels --- top.gd | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'top.gd') diff --git a/top.gd b/top.gd index f0f6b82..85bf86e 100644 --- a/top.gd +++ b/top.gd @@ -2,7 +2,8 @@ class_name Top extends Node2D const ROOM_MAIN_MENU: String = "res://rooms/main_menu.tscn" -const ROOM_NEW_GAME: String = "res://rooms/test1.tscn" +const ROOM_NEW_GAME: String = "res://rooms/surface1.tscn" +const DOOR_NEW_GAME: String = "DoorEntry" var active_room_name: String var pause_menu: PauseMenu @@ -75,7 +76,7 @@ func game_save(): func game_load(): save_state.load(SAVE_PATH) var save_active_room_path = save_state.get_value(SAVE_SECTION, SAVE_ACTIVE_ROOM_PATH, ROOM_NEW_GAME) - var save_last_door_name = save_state.get_value(SAVE_SECTION, SAVE_LAST_DOOR_NAME, "DoorLeft") + var save_last_door_name = save_state.get_value(SAVE_SECTION, SAVE_LAST_DOOR_NAME, DOOR_NEW_GAME) inventory = Inventory.new() inventory.hanging = save_state.get_value(SAVE_SECTION, SAVE_GOT_HANG, false) -- cgit v1.3