From 99be84042a7796fab592d46db3704f1e0058440d Mon Sep 17 00:00:00 2001 From: Jan Tuomi Date: Thu, 27 Nov 2025 19:19:49 +0200 Subject: Fix paused bug --- top.gd | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) (limited to 'top.gd') diff --git a/top.gd b/top.gd index 3483118..0930571 100644 --- a/top.gd +++ b/top.gd @@ -42,16 +42,14 @@ func replace_active_room(new_room: Node, on_changed: Callable): func get_pause_menu() -> PauseMenu: return $PauseMenu - + func get_transition_player() -> TransitionPlayer: return $TransitionPlayer func open_pause_menu(): - get_tree().paused = true $PauseMenu.activate() func close_pause_menu(): - get_tree().paused = false $PauseMenu.deactivate() # Save state logic @@ -70,8 +68,6 @@ func game_save(): func game_load(): save_state.load(SAVE_PATH) - $TransitionPlayer.room_transition( - null, - save_state.get_value(SAVE_SECTION, SAVE_ACTIVE_ROOM_PATH, ROOM_NEW_GAME), - save_state.get_value(SAVE_SECTION, SAVE_LAST_DOOR_NAME) - ) + var save_active_room_path = save_state.get_value(SAVE_SECTION, SAVE_ACTIVE_ROOM_PATH, ROOM_NEW_GAME) + var save_last_door_name = save_state.get_value(SAVE_SECTION, SAVE_LAST_DOOR_NAME, "DoorLeft") + $TransitionPlayer.room_transition(null, save_active_room_path, save_last_door_name) -- cgit v1.3