From ba7899742388e6cf33bcb85c42b9cd0855c4896a Mon Sep 17 00:00:00 2001 From: Jan Tuomi Date: Fri, 21 Nov 2025 23:15:05 +0200 Subject: Add save/load on room transition --- transition_manager.gd | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'transition_manager.gd') diff --git a/transition_manager.gd b/transition_manager.gd index ec8a618..374e837 100644 --- a/transition_manager.gd +++ b/transition_manager.gd @@ -23,6 +23,9 @@ func room_transition(from_door: Door, to_room_path: String, door_name: Variant): var room = ResourceLoader.load(to_room_path) _transition_room = room.instantiate() _transition_door_name = door_name + + top.game_set(Top.SAVE_ACTIVE_ROOM_PATH, to_room_path) + top.game_set(Top.SAVE_LAST_DOOR_NAME, door_name) func _transition_start(): #print_debug("_transition_start") @@ -44,6 +47,7 @@ func _on_room_changed(): player.set_forced_input(door.exit_towards) $AnimationPlayer.play("room_trans_end") + top.game_save() func _transition_end(): #print_debug("_transition_end") -- cgit v1.3