From 8967f6bb6e8ecb3b5b4073424692ce0ddfec61cb Mon Sep 17 00:00:00 2001 From: Jan Tuomi Date: Thu, 5 Feb 2026 22:02:42 +0200 Subject: Rework cinematics --- transition_player.gd | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'transition_player.gd') diff --git a/transition_player.gd b/transition_player.gd index ba719eb..080d3ef 100644 --- a/transition_player.gd +++ b/transition_player.gd @@ -1,6 +1,9 @@ class_name TransitionPlayer extends AnimationPlayer +signal transition_finished +signal room_changed + var _transition_room: Node var _transition_door_name: Variant # String or null var _override_player_fn: Variant # Callable or null @@ -33,6 +36,8 @@ func room_transition(from_door: Door, top.game_set(Top.SAVE_ACTIVE_ROOM_PATH, to_room_path) top.game_set(Top.SAVE_LAST_DOOR_NAME, door_name) + await transition_finished + func _transition_start(): var top: Top = get_tree().root.get_node("Top") @@ -55,6 +60,7 @@ func _on_room_changed(): top.game_save() play("room_trans_end") + room_changed.emit() func _transition_end(): var top: Top = get_tree().root.get_node("Top") @@ -69,3 +75,5 @@ func _transition_end(): player.request_state_normal() _override_player_fn = null + + transition_finished.emit() -- cgit v1.3