From 99be84042a7796fab592d46db3704f1e0058440d Mon Sep 17 00:00:00 2001 From: Jan Tuomi Date: Thu, 27 Nov 2025 19:19:49 +0200 Subject: Fix paused bug --- transition_player.gd | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'transition_player.gd') diff --git a/transition_player.gd b/transition_player.gd index b7b4918..2e0ec29 100644 --- a/transition_player.gd +++ b/transition_player.gd @@ -5,6 +5,8 @@ var _transition_room: Node var _transition_door_name: Variant # String or null func room_transition(from_door: Door, to_room_path: String, door_name: Variant): + print_debug("to_room_path: %s" % to_room_path) + var top: Top = get_tree().root.get_node("Top") # Do not transition if there is already a transition in process if _transition_room != null: @@ -23,8 +25,9 @@ func room_transition(from_door: Door, to_room_path: String, door_name: Variant): _transition_room = room.instantiate() _transition_door_name = door_name - top.game_set(Top.SAVE_ACTIVE_ROOM_PATH, to_room_path) - top.game_set(Top.SAVE_LAST_DOOR_NAME, door_name) + if to_room_path != Top.ROOM_MAIN_MENU: + top.game_set(Top.SAVE_ACTIVE_ROOM_PATH, to_room_path) + top.game_set(Top.SAVE_LAST_DOOR_NAME, door_name) func _transition_start(): var top: Top = get_tree().root.get_node("Top") -- cgit v1.3