class_name DialogueCineIntroShip1 extends Dialogue @onready var top: Top = get_tree().root.get_node("Top") @onready var player: Player = parent.get_node("Player") @onready var captain: Node2D = parent.get_node("Captain") @onready var crew1: Node2D = parent.get_node("Crew1") @onready var crew2: Node2D = parent.get_node("Crew2") func _ready(): player.remove_from_group("camera_target") await say(captain, "Crew!") player.velocity.x = -1 # flip crew1.flip_h = true crew2.flip_h = true await get_tree().create_timer(1.0).timeout await say(captain, "The Frogcorp Scientific Excursion commences today!") await say(captain, "TODO") await top.clear_cine_bars() player.request_state_normal() player.add_to_group("camera_target")