class_name DialogueRelicGet extends Dialogue @onready var top: Top = get_tree().root.get_node("Top") @onready var player: Player = parent.get_node("Player") var r: Node2D func _init(relic: Node2D): r = relic func _ready(): get_tree().paused = true await top.play_cine_bars() await say(r, "You found a mysterious relic!") top.clear_cine_bars() r.queue_free() get_tree().paused = false