extends CharacterBody2D @export var speed: float @export var jump_strength: float var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: $AnimatedSprite2D.flip_h = (velocity.x < 0) if not is_on_floor(): $AnimatedSprite2D.set_animation("jump") elif abs(velocity.x) > 0.0: $AnimatedSprite2D.set_animation("walk") else: $AnimatedSprite2D.set_animation("idle") func _physics_process(delta: float): velocity.y += gravity * delta if Input.is_action_just_pressed("jump") and is_on_floor(): velocity.y = -jump_strength var direction = Input.get_axis("move_left", "move_right") velocity.x = direction * speed # Move the character move_and_slide()