class_name RoomMainMenu extends Node2D @onready var top: Top = get_tree().root.get_node("Top") func _ready() -> void: $TestRoomButton.grab_focus.call_deferred() $TestRoomButton.pressed.connect(_test_room_button_pressed) func _process(_delta: float) -> void: pass func _test_room_button_pressed(): top.change_room("test")