class_name RoomMainMenu extends Node2D func _ready() -> void: $TestRoomButton.grab_focus.call_deferred() $TestRoomButton.pressed.connect(_test_room_button_pressed) func _test_room_button_pressed(): var top: Top = get_tree().root.get_node("Top") top.get_transition_manager().room_transition(null, "res://room_test1.tscn", null)