class_name CineIntro extends Node2D func _ready() -> void: run() func run(): var top: Top = get_tree().root.get_node("Top") $AnimationPlayer.play("cine_intro") await get_tree().create_timer(0.5).timeout top.play_cine_bars() await $AnimationPlayer.animation_finished top.get_transition_player().room_transition(null, "res://rooms/ship1.tscn", null, func (_player): pass)