class_name Root extends Node2D @export var initial_level: PackedScene # Called when the node enters the scene tree for the first time. func _ready() -> void: var level = initial_level.instantiate() add_child(level) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: pass func change_level(level_name: String): var level = ResourceLoader.load("res://level_" + level_name + ".tscn") var current_level = get_child(0) remove_child(current_level) var next_level = level.instantiate() add_child(next_level)