[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://0cd30n67d6k5"] [ext_resource type="Texture2D" uid="uid://7glqoors5tpl" path="res://assets/kenney_1-bit-platformer-pack/Tilemap/tilemap_half_transparent.png" id="1_at7kb"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0e48y"] resource_name = "solid trans" texture = ExtResource("1_at7kb") 1:0/0 = 0 1:0/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 2:0/0 = 0 2:0/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 3:0/0 = 0 4:0/0 = 0 5:0/0 = 0 6:0/0 = 0 7:0/0 = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 8:0/0 = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 9:0/0 = 0 9:0/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 9:0/0/terrain_set = 0 9:0/0/terrain = 2 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 10:0/0 = 0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 11:0/0 = 0 11:0/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 12:0/0 = 0 13:0/0 = 0 13:0/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 14:0/0 = 0 14:0/0/modulate = Color(0.3529412, 0.61960787, 0.36078432, 1) 15:0/0 = 0 15:0/0/modulate = Color(0.3529412, 0.61960787, 0.36078432, 1) 16:0/0 = 0 16:0/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 17:0/0 = 0 17:0/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 18:0/0 = 0 18:0/0/modulate = Color(0.3529412, 0.61960787, 0.36078432, 1) 19:0/0 = 0 19:0/0/modulate = Color(0.3529412, 0.61960787, 0.36078432, 1) 0:1/0 = 0 0:1/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 1:1/0 = 0 1:1/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 2:1/0 = 0 2:1/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 3:1/0 = 0 4:1/0 = 0 5:1/0 = 0 6:1/0 = 0 7:1/0 = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 8:1/0 = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 9:1/0 = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 10:1/0 = 0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 11:1/0 = 0 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 12:1/0 = 0 13:1/0 = 0 13:1/0/modulate = Color(0.3529412, 0.61960787, 0.36078432, 1) 14:1/0 = 0 14:1/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 15:1/0 = 0 15:1/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 16:1/0 = 0 16:1/0/modulate = Color(0.3529412, 0.61960787, 0.36078432, 1) 17:1/0 = 0 17:1/0/modulate = Color(0.3529412, 0.61960787, 0.36078432, 1) 18:1/0 = 0 18:1/0/modulate = Color(0.3529412, 0.61960787, 0.36078432, 1) 19:1/0 = 0 19:1/0/modulate = Color(0.3529412, 0.61960787, 0.36078432, 1) 0:2/0 = 0 0:2/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 1:2/0 = 0 1:2/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 2:2/0 = 0 2:2/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 3:2/0 = 0 4:2/0 = 0 5:2/0 = 0 6:2/0 = 0 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 8:2/0 = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 9:2/0 = 0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 10:2/0 = 0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 11:2/0 = 0 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 12:2/0 = 0 13:2/0 = 0 13:2/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 14:2/0 = 0 14:2/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 15:2/0 = 0 15:2/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 16:2/0 = 0 17:2/0 = 0 18:2/0 = 0 19:2/0 = 0 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 2:3/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0 = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0 = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 8:3/0 = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 9:3/0 = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 10:3/0 = 0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 11:3/0 = 0 11:3/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 11:3/0/terrain_set = 0 11:3/0/terrain = 0 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:3/0 = 0 13:3/0 = 0 14:3/0 = 0 15:3/0 = 0 16:3/0 = 0 17:3/0 = 0 18:3/0 = 0 19:3/0 = 0 0:4/0 = 0 1:4/0 = 0 2:4/0 = 0 2:4/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 3:4/0 = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:4/0 = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:4/0 = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0 = 0 7:4/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -2, -2, -7, 8, -7, 8, 8, -7, 8) 7:4/0/terrains_peering_bit/right_side = 0 7:4/0/terrains_peering_bit/bottom_side = 0 8:4/0 = 0 8:4/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 8:4/0/terrain_set = 0 8:4/0/terrain = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -7, -2, -7, 8, -7, 8, 8, -8, 8) 8:4/0/terrains_peering_bit/right_side = 0 8:4/0/terrains_peering_bit/bottom_side = 0 8:4/0/terrains_peering_bit/left_side = 0 9:4/0 = 0 9:4/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 9:4/0/terrain_set = 0 9:4/0/terrain = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, -2, 2, -7, -8, -7, -8, 8, 7, 8) 9:4/0/terrains_peering_bit/bottom_side = 0 9:4/0/terrains_peering_bit/left_side = 0 10:4/0 = 0 10:4/0/terrain_set = 0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 11:4/0 = 0 11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 12:4/0 = 0 12:4/0/modulate = Color(0.71, 0.71, 0.71, 1) 13:4/0 = 0 13:4/0/modulate = Color(0.71, 0.71, 0.71, 1) 14:4/0 = 0 14:4/0/modulate = Color(0.71, 0.71, 0.71, 1) 15:4/0 = 0 15:4/0/modulate = Color(0.71, 0.71, 0.71, 1) 16:4/0 = 0 17:4/0 = 0 18:4/0 = 0 19:4/0 = 0 0:5/0 = 0 1:5/0 = 0 2:5/0 = 0 2:5/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 3:5/0 = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:5/0 = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:5/0 = 0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:5/0 = 0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:5/0 = 0 7:5/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 7:5/0/terrain_set = 0 7:5/0/terrain = 0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, -7, -2, -7, 8, 8, 8, 8, -8) 7:5/0/terrains_peering_bit/right_side = 0 7:5/0/terrains_peering_bit/bottom_side = 0 7:5/0/terrains_peering_bit/top_side = 0 8:5/0 = 0 8:5/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 8:5/0/terrain_set = 0 8:5/0/terrain = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:5/0/terrains_peering_bit/right_side = 0 8:5/0/terrains_peering_bit/bottom_side = 0 8:5/0/terrains_peering_bit/left_side = 0 8:5/0/terrains_peering_bit/top_side = 0 9:5/0 = 0 9:5/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 9:5/0/terrain_set = 0 9:5/0/terrain = 0 9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, -8, 7, -2, 7, 8, -8, 8, -8, -8) 9:5/0/terrains_peering_bit/bottom_side = 0 9:5/0/terrains_peering_bit/left_side = 0 9:5/0/terrains_peering_bit/top_side = 0 10:5/0 = 0 10:5/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:5/0 = 0 11:5/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:5/0 = 0 12:5/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:5/0 = 0 13:5/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:5/0 = 0 14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:5/0 = 0 15:5/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:5/0 = 0 16:5/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:5/0 = 0 17:5/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:5/0 = 0 18:5/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:5/0 = 0 19:5/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:6/0 = 0 1:6/0 = 0 2:6/0 = 0 3:6/0 = 0 4:6/0 = 0 5:6/0 = 0 6:6/0 = 0 7:6/0 = 0 7:6/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 7:6/0/terrain_set = 0 7:6/0/terrain = 0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 2, -2, 7, 8, 7, 8, -8, -7, -8) 7:6/0/terrains_peering_bit/right_side = 0 7:6/0/terrains_peering_bit/top_side = 0 8:6/0 = 0 8:6/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 8:6/0/terrain_set = 0 8:6/0/terrain = 0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 7, -2, 7, 8, 7, 8, -8, -8, -8) 8:6/0/terrains_peering_bit/right_side = 0 8:6/0/terrains_peering_bit/left_side = 0 8:6/0/terrains_peering_bit/top_side = 0 9:6/0 = 0 9:6/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 9:6/0/terrain_set = 0 9:6/0/terrain = 0 9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, 2, 2, 7, -8, 7, -8, -8, 7, -8) 9:6/0/terrains_peering_bit/left_side = 0 9:6/0/terrains_peering_bit/top_side = 0 10:6/0 = 0 10:6/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:6/0 = 0 12:6/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:6/0 = 0 13:6/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:6/0 = 0 14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:6/0 = 0 15:6/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:6/0 = 0 17:6/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:6/0 = 0 18:6/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:6/0 = 0 19:6/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:7/0 = 0 1:7/0 = 0 2:7/0 = 0 3:7/0 = 0 4:7/0 = 0 5:7/0 = 0 6:7/0 = 0 7:7/0 = 0 8:7/0 = 0 9:7/0 = 0 10:7/0 = 0 10:7/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:7/0 = 0 11:7/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:7/0 = 0 12:7/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:7/0 = 0 13:7/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:7/0 = 0 14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:7/0 = 0 15:7/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:7/0 = 0 16:7/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:7/0 = 0 17:7/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:7/0 = 0 18:7/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 18:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:7/0 = 0 19:7/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 19:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:8/0 = 0 1:8/0 = 0 2:8/0 = 0 3:8/0 = 0 4:8/0 = 0 5:8/0 = 0 6:8/0 = 0 7:8/0 = 0 8:8/0 = 0 9:8/0 = 0 10:8/0 = 0 10:8/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:8/0 = 0 11:8/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:8/0 = 0 12:8/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:8/0 = 0 13:8/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:8/0 = 0 14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:8/0 = 0 15:8/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:8/0 = 0 16:8/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 16:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:8/0 = 0 17:8/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:8/0 = 0 18:8/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:8/0 = 0 19:8/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 19:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:9/0 = 0 1:9/0 = 0 2:9/0 = 0 3:9/0 = 0 4:9/0 = 0 5:9/0 = 0 6:9/0 = 0 7:9/0 = 0 8:9/0 = 0 9:9/0 = 0 10:9/0 = 0 10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:9/0 = 0 11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:9/0 = 0 12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:9/0 = 0 13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:9/0 = 0 14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:9/0 = 0 15:9/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:9/0 = 0 16:9/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:9/0 = 0 17:9/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:9/0 = 0 18:9/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:9/0 = 0 19:9/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:10/0 = 0 1:10/0 = 0 2:10/0 = 0 3:10/0 = 0 4:10/0 = 0 5:10/0 = 0 6:10/0 = 0 7:10/0 = 0 8:10/0 = 0 9:10/0 = 0 10:10/0 = 0 10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:10/0 = 0 11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:10/0 = 0 12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:10/0 = 0 13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:10/0 = 0 14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:10/0 = 0 15:10/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:10/0 = 0 16:10/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:10/0 = 0 17:10/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:10/0 = 0 18:10/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:10/0 = 0 19:10/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:11/0 = 0 1:11/0 = 0 2:11/0 = 0 3:11/0 = 0 4:11/0 = 0 5:11/0 = 0 6:11/0 = 0 7:11/0 = 0 7:11/0/modulate = Color(1, 0.91764706, 0.3882353, 1) 7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:11/0 = 0 8:11/0/modulate = Color(1, 0.91764706, 0.3882353, 1) 8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:11/0 = 0 9:11/0/modulate = Color(1, 0.91764706, 0.3882353, 1) 9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:11/0 = 0 10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:11/0 = 0 11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:11/0 = 0 12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:11/0 = 0 13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:11/0 = 0 14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:11/0 = 0 15:11/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:11/0 = 0 16:11/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:11/0 = 0 17:11/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:11/0 = 0 18:11/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 18:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:11/0 = 0 19:11/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 19:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:12/0 = 0 1:12/0 = 0 2:12/0 = 0 3:12/0 = 0 4:12/0 = 0 5:12/0 = 0 6:12/0 = 0 7:12/0 = 0 7:12/0/modulate = Color(1, 0.91764706, 0.3882353, 1) 7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:12/0 = 0 8:12/0/modulate = Color(1, 0.91764706, 0.3882353, 1) 9:12/0 = 0 9:12/0/modulate = Color(1, 0.91764706, 0.3882353, 1) 9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:12/0 = 0 10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:12/0 = 0 11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:12/0 = 0 12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:12/0 = 0 13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:12/0 = 0 14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:12/0 = 0 15:12/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:12/0 = 0 16:12/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:12/0 = 0 17:12/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:12/0 = 0 18:12/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 18:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:12/0 = 0 19:12/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 19:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:13/0 = 0 1:13/0 = 0 2:13/0 = 0 3:13/0 = 0 4:13/0 = 0 5:13/0 = 0 6:13/0 = 0 7:13/0 = 0 7:13/0/modulate = Color(1, 0.91764706, 0.3882353, 1) 7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:13/0 = 0 8:13/0/modulate = Color(1, 0.91764706, 0.3882353, 1) 8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:13/0 = 0 9:13/0/modulate = Color(1, 0.91764706, 0.3882353, 1) 9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:13/0 = 0 10:13/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:13/0 = 0 11:13/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:13/0 = 0 12:13/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:13/0 = 0 13:13/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:13/0 = 0 14:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:13/0 = 0 15:13/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 15:13/0/terrain_set = 0 15:13/0/terrain = 1 15:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:13/0/terrains_peering_bit/right_side = 1 15:13/0/terrains_peering_bit/bottom_side = 1 16:13/0 = 0 16:13/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 16:13/0/terrain_set = 0 16:13/0/terrain = 1 16:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:13/0/terrains_peering_bit/right_side = 1 16:13/0/terrains_peering_bit/bottom_side = 1 16:13/0/terrains_peering_bit/left_side = 1 17:13/0 = 0 17:13/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 17:13/0/terrain_set = 0 17:13/0/terrain = 1 17:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:13/0/terrains_peering_bit/bottom_side = 1 17:13/0/terrains_peering_bit/left_side = 1 18:13/0 = 0 18:13/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 18:13/0/terrain_set = 0 18:13/0/terrain = 1 18:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:13/0/terrains_peering_bit/bottom_side = 1 19:13/0 = 0 19:13/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 19:13/0/terrain_set = 0 19:13/0/terrain = 1 19:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:13/0/terrains_peering_bit/right_side = 1 19:13/0/terrains_peering_bit/bottom_side = 1 19:13/0/terrains_peering_bit/left_side = 1 19:13/0/terrains_peering_bit/top_side = 1 0:14/0 = 0 1:14/0 = 0 2:14/0 = 0 3:14/0 = 0 4:14/0 = 0 5:14/0 = 0 6:14/0 = 0 7:14/0 = 0 8:14/0 = 0 9:14/0 = 0 10:14/0 = 0 10:14/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:14/0 = 0 11:14/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:14/0 = 0 12:14/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:14/0 = 0 13:14/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:14/0 = 0 14:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:14/0 = 0 15:14/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 15:14/0/terrain_set = 0 15:14/0/terrain = 1 15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:14/0/terrains_peering_bit/right_side = 1 15:14/0/terrains_peering_bit/bottom_side = 1 15:14/0/terrains_peering_bit/top_side = 1 16:14/0 = 0 16:14/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 16:14/0/terrain_set = 0 16:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:14/0/terrains_peering_bit/right_side = 1 16:14/0/terrains_peering_bit/bottom_side = 1 16:14/0/terrains_peering_bit/left_side = 1 16:14/0/terrains_peering_bit/top_side = 1 17:14/0 = 0 17:14/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 17:14/0/terrain_set = 0 17:14/0/terrain = 1 17:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:14/0/terrains_peering_bit/bottom_side = 1 17:14/0/terrains_peering_bit/left_side = 1 17:14/0/terrains_peering_bit/top_side = 1 18:14/0 = 0 18:14/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 18:14/0/terrain_set = 0 18:14/0/terrain = 1 18:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:14/0/terrains_peering_bit/bottom_side = 1 18:14/0/terrains_peering_bit/top_side = 1 19:14/0 = 0 19:14/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 19:14/0/terrain_set = 0 19:14/0/terrain = 1 19:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:14/0/terrains_peering_bit/right_side = 1 19:14/0/terrains_peering_bit/bottom_side = 1 19:14/0/terrains_peering_bit/left_side = 1 19:14/0/terrains_peering_bit/top_side = 1 0:15/0 = 0 1:15/0 = 0 2:15/0 = 0 3:15/0 = 0 4:15/0 = 0 5:15/0 = 0 6:15/0 = 0 7:15/0 = 0 8:15/0 = 0 9:15/0 = 0 10:15/0 = 0 10:15/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:15/0 = 0 11:15/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:15/0 = 0 12:15/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:15/0 = 0 13:15/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 13:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:15/0 = 0 14:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:15/0 = 0 15:15/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 15:15/0/terrain_set = 0 15:15/0/terrain = 1 15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:15/0/terrains_peering_bit/right_side = 1 15:15/0/terrains_peering_bit/top_side = 1 16:15/0 = 0 16:15/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 16:15/0/terrain_set = 0 16:15/0/terrain = 1 16:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:15/0/terrains_peering_bit/right_side = 1 16:15/0/terrains_peering_bit/left_side = 1 16:15/0/terrains_peering_bit/top_side = 1 17:15/0 = 0 17:15/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 17:15/0/terrain_set = 0 17:15/0/terrain = 1 17:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:15/0/terrains_peering_bit/left_side = 1 17:15/0/terrains_peering_bit/top_side = 1 18:15/0 = 0 18:15/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 18:15/0/terrain_set = 0 18:15/0/terrain = 1 18:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:15/0/terrains_peering_bit/top_side = 1 19:15/0 = 0 19:15/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 19:15/0/terrain_set = 0 19:15/0/terrain = 1 19:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:15/0/terrains_peering_bit/right_side = 1 19:15/0/terrains_peering_bit/bottom_side = 1 19:15/0/terrains_peering_bit/left_side = 1 19:15/0/terrains_peering_bit/top_side = 1 0:16/0 = 0 1:16/0 = 0 2:16/0 = 0 3:16/0 = 0 4:16/0 = 0 5:16/0 = 0 6:16/0 = 0 7:16/0 = 0 8:16/0 = 0 9:16/0 = 0 10:16/0 = 0 10:16/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:16/0 = 0 11:16/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 11:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:16/0 = 0 12:16/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:16/0 = 0 13:16/0/modulate = Color(0.7372549, 0.69803923, 0.43529412, 1) 13:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:16/0 = 0 14:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:16/0 = 0 15:16/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 15:16/0/terrain_set = 0 15:16/0/terrain = 1 15:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:16/0/terrains_peering_bit/right_side = 1 16:16/0 = 0 16:16/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 16:16/0/terrain_set = 0 16:16/0/terrain = 1 16:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:16/0/terrains_peering_bit/right_side = 1 16:16/0/terrains_peering_bit/left_side = 1 17:16/0 = 0 17:16/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 17:16/0/terrain_set = 0 17:16/0/terrain = 1 17:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:16/0/terrains_peering_bit/left_side = 1 18:16/0 = 0 18:16/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 18:16/0/terrain_set = 0 18:16/0/terrain = 1 18:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:16/0 = 0 19:16/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 19:16/0/terrain_set = 0 19:16/0/terrain = 1 19:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:16/0/terrains_peering_bit/right_side = 1 19:16/0/terrains_peering_bit/bottom_side = 1 19:16/0/terrains_peering_bit/left_side = 1 19:16/0/terrains_peering_bit/top_side = 1 0:17/0 = 0 1:17/0 = 0 2:17/0 = 0 3:17/0 = 0 4:17/0 = 0 5:17/0 = 0 6:17/0 = 0 7:17/0 = 0 8:17/0 = 0 9:17/0 = 0 10:17/0 = 0 11:17/0 = 0 11:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:17/0 = 0 12:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:17/0 = 0 13:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:17/0 = 0 14:17/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 14:17/0/terrain_set = 0 14:17/0/terrain = 2 14:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:17/0/terrains_peering_bit/right_side = 2 14:17/0/terrains_peering_bit/bottom_side = 2 15:17/0 = 0 15:17/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 15:17/0/terrain_set = 0 15:17/0/terrain = 2 15:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:17/0/terrains_peering_bit/right_side = 2 15:17/0/terrains_peering_bit/bottom_side = 2 15:17/0/terrains_peering_bit/left_side = 2 16:17/0 = 0 16:17/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 16:17/0/terrain_set = 0 16:17/0/terrain = 2 16:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:17/0/terrains_peering_bit/bottom_side = 2 16:17/0/terrains_peering_bit/left_side = 2 17:17/0 = 0 17:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:17/0 = 0 18:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:17/0 = 0 19:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:18/0 = 0 1:18/0 = 0 2:18/0 = 0 3:18/0 = 0 4:18/0 = 0 5:18/0 = 0 6:18/0 = 0 7:18/0 = 0 8:18/0 = 0 9:18/0 = 0 10:18/0 = 0 11:18/0 = 0 11:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:18/0 = 0 12:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:18/0 = 0 13:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:18/0 = 0 14:18/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 14:18/0/terrain_set = 0 14:18/0/terrain = 2 14:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:18/0/terrains_peering_bit/right_side = 2 14:18/0/terrains_peering_bit/bottom_side = 2 14:18/0/terrains_peering_bit/top_side = 2 15:18/0 = 0 15:18/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 15:18/0/terrain_set = 0 15:18/0/terrain = 2 15:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:18/0/terrains_peering_bit/right_side = 2 15:18/0/terrains_peering_bit/bottom_side = 2 15:18/0/terrains_peering_bit/left_side = 2 15:18/0/terrains_peering_bit/top_side = 2 16:18/0 = 0 16:18/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 16:18/0/terrain_set = 0 16:18/0/terrain = 2 16:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:18/0/terrains_peering_bit/bottom_side = 2 16:18/0/terrains_peering_bit/left_side = 2 16:18/0/terrains_peering_bit/top_side = 2 17:18/0 = 0 17:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:18/0 = 0 19:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:19/0 = 0 1:19/0 = 0 2:19/0 = 0 3:19/0 = 0 4:19/0 = 0 5:19/0 = 0 6:19/0 = 0 7:19/0 = 0 8:19/0 = 0 9:19/0 = 0 10:19/0 = 0 11:19/0 = 0 11:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:19/0 = 0 12:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:19/0 = 0 13:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:19/0 = 0 14:19/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 14:19/0/terrain_set = 0 14:19/0/terrain = 2 14:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:19/0/terrains_peering_bit/right_side = 2 14:19/0/terrains_peering_bit/top_side = 2 15:19/0 = 0 15:19/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 15:19/0/terrain_set = 0 15:19/0/terrain = 2 15:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:19/0/terrains_peering_bit/right_side = 2 15:19/0/terrains_peering_bit/left_side = 2 15:19/0/terrains_peering_bit/top_side = 2 16:19/0 = 0 16:19/0/modulate = Color(1, 0.8980392, 0.7490196, 1) 16:19/0/terrain_set = 0 16:19/0/terrain = 2 16:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:19/0/terrains_peering_bit/left_side = 2 16:19/0/terrains_peering_bit/top_side = 2 17:19/0 = 0 17:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:19/0 = 0 18:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:19/0 = 0 19:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/0 = 0 0:0/0/modulate = Color(0.84705883, 0.58431375, 0.26666668, 1) 18:18/0 = 0 18:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:6/0 = 0 11:6/0/modulate = Color(1, 0.8980392, 0.7490196, 1) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_trxc0"] resource_name = "through trans" texture = ExtResource("1_at7kb") 1:0/0 = 0 2:0/0 = 0 3:0/0 = 0 4:0/0 = 0 5:0/0 = 0 6:0/0 = 0 7:0/0 = 0 8:0/0 = 0 9:0/0 = 0 10:0/0 = 0 11:0/0 = 0 12:0/0 = 0 13:0/0 = 0 13:0/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 14:0/0 = 0 14:0/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 15:0/0 = 0 15:0/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 16:0/0 = 0 16:0/0/modulate = Color(0.3529412, 0.61960787, 0.36078432, 1) 17:0/0 = 0 17:0/0/modulate = Color(0.3529412, 0.61960787, 0.36078432, 1) 18:0/0 = 0 18:0/0/modulate = Color(0.3529412, 0.61960787, 0.36078432, 1) 19:0/0 = 0 19:0/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 0:1/0 = 0 1:1/0 = 0 2:1/0 = 0 3:1/0 = 0 4:1/0 = 0 5:1/0 = 0 6:1/0 = 0 7:1/0 = 0 8:1/0 = 0 9:1/0 = 0 10:1/0 = 0 11:1/0 = 0 12:1/0 = 0 13:1/0 = 0 13:1/0/modulate = Color(0.21960784, 0.5294118, 0.44313726, 1) 14:1/0 = 0 14:1/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 15:1/0 = 0 15:1/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 16:1/0 = 0 16:1/0/modulate = Color(0.3529412, 0.61960787, 0.36078432, 1) 17:1/0 = 0 17:1/0/modulate = Color(0.3529412, 0.61960787, 0.36078432, 1) 18:1/0 = 0 18:1/0/modulate = Color(0.3529412, 0.61960787, 0.36078432, 1) 19:1/0 = 0 19:1/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 0:2/0 = 0 1:2/0 = 0 2:2/0 = 0 3:2/0 = 0 4:2/0 = 0 5:2/0 = 0 6:2/0 = 0 7:2/0 = 0 8:2/0 = 0 9:2/0 = 0 10:2/0 = 0 11:2/0 = 0 12:2/0 = 0 13:2/0 = 0 13:2/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 14:2/0 = 0 14:2/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 15:2/0 = 0 15:2/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 16:2/0 = 0 17:2/0 = 0 18:2/0 = 0 19:2/0 = 0 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 3:3/0 = 0 4:3/0 = 0 5:3/0 = 0 6:3/0 = 0 7:3/0 = 0 8:3/0 = 0 9:3/0 = 0 10:3/0 = 0 11:3/0 = 0 11:3/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 12:3/0 = 0 13:3/0 = 0 14:3/0 = 0 15:3/0 = 0 16:3/0 = 0 17:3/0 = 0 18:3/0 = 0 19:3/0 = 0 0:4/0 = 0 1:4/0 = 0 2:4/0 = 0 3:4/0 = 0 4:4/0 = 0 5:4/0 = 0 6:4/0 = 0 7:4/0 = 0 7:4/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 7:4/0/z_index = 20 8:4/0 = 0 8:4/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 8:4/0/z_index = 20 9:4/0 = 0 9:4/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 9:4/0/z_index = 20 10:4/0 = 0 11:4/0 = 0 12:4/0 = 0 13:4/0 = 0 14:4/0 = 0 15:4/0 = 0 16:4/0 = 0 17:4/0 = 0 18:4/0 = 0 19:4/0 = 0 0:5/0 = 0 1:5/0 = 0 2:5/0 = 0 3:5/0 = 0 4:5/0 = 0 5:5/0 = 0 6:5/0 = 0 7:5/0 = 0 7:5/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 7:5/0/z_index = 20 8:5/0 = 0 8:5/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 8:5/0/z_index = 20 9:5/0 = 0 9:5/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 9:5/0/z_index = 20 10:5/0 = 0 11:5/0 = 0 12:5/0 = 0 13:5/0 = 0 14:5/0 = 0 15:5/0 = 0 16:5/0 = 0 17:5/0 = 0 18:5/0 = 0 19:5/0 = 0 0:6/0 = 0 1:6/0 = 0 2:6/0 = 0 3:6/0 = 0 4:6/0 = 0 5:6/0 = 0 6:6/0 = 0 7:6/0 = 0 7:6/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 7:6/0/z_index = 20 8:6/0 = 0 8:6/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 8:6/0/z_index = 20 9:6/0 = 0 9:6/0/modulate = Color(0.78431374, 0.10980392, 0.6156863, 1) 9:6/0/z_index = 20 10:6/0 = 0 12:6/0 = 0 13:6/0 = 0 14:6/0 = 0 15:6/0 = 0 17:6/0 = 0 18:6/0 = 0 19:6/0 = 0 0:7/0 = 0 1:7/0 = 0 2:7/0 = 0 3:7/0 = 0 4:7/0 = 0 5:7/0 = 0 6:7/0 = 0 7:7/0 = 0 8:7/0 = 0 9:7/0 = 0 10:7/0 = 0 11:7/0 = 0 12:7/0 = 0 13:7/0 = 0 14:7/0 = 0 15:7/0 = 0 16:7/0 = 0 17:7/0 = 0 18:7/0 = 0 19:7/0 = 0 0:8/0 = 0 1:8/0 = 0 2:8/0 = 0 3:8/0 = 0 4:8/0 = 0 5:8/0 = 0 6:8/0 = 0 7:8/0 = 0 7:8/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 8:8/0 = 0 8:8/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 9:8/0 = 0 9:8/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 10:8/0 = 0 11:8/0 = 0 12:8/0 = 0 13:8/0 = 0 14:8/0 = 0 15:8/0 = 0 16:8/0 = 0 17:8/0 = 0 18:8/0 = 0 19:8/0 = 0 0:9/0 = 0 1:9/0 = 0 2:9/0 = 0 3:9/0 = 0 4:9/0 = 0 5:9/0 = 0 6:9/0 = 0 7:9/0 = 0 7:9/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 8:9/0 = 0 8:9/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 9:9/0 = 0 9:9/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 10:9/0 = 0 11:9/0 = 0 12:9/0 = 0 13:9/0 = 0 14:9/0 = 0 15:9/0 = 0 16:9/0 = 0 17:9/0 = 0 18:9/0 = 0 19:9/0 = 0 0:10/0 = 0 1:10/0 = 0 2:10/0 = 0 3:10/0 = 0 4:10/0 = 0 5:10/0 = 0 6:10/0 = 0 7:10/0 = 0 7:10/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 8:10/0 = 0 8:10/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 9:10/0 = 0 9:10/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 10:10/0 = 0 11:10/0 = 0 12:10/0 = 0 13:10/0 = 0 14:10/0 = 0 15:10/0 = 0 16:10/0 = 0 17:10/0 = 0 18:10/0 = 0 19:10/0 = 0 0:11/0 = 0 1:11/0 = 0 2:11/0 = 0 3:11/0 = 0 4:11/0 = 0 5:11/0 = 0 6:11/0 = 0 7:11/0 = 0 7:11/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 8:11/0 = 0 8:11/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 9:11/0 = 0 9:11/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 10:11/0 = 0 11:11/0 = 0 12:11/0 = 0 13:11/0 = 0 14:11/0 = 0 15:11/0 = 0 16:11/0 = 0 17:11/0 = 0 18:11/0 = 0 19:11/0 = 0 0:12/0 = 0 1:12/0 = 0 2:12/0 = 0 3:12/0 = 0 4:12/0 = 0 5:12/0 = 0 6:12/0 = 0 7:12/0 = 0 7:12/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 8:12/0 = 0 9:12/0 = 0 9:12/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 10:12/0 = 0 11:12/0 = 0 12:12/0 = 0 13:12/0 = 0 14:12/0 = 0 15:12/0 = 0 16:12/0 = 0 17:12/0 = 0 18:12/0 = 0 19:12/0 = 0 0:13/0 = 0 1:13/0 = 0 2:13/0 = 0 3:13/0 = 0 4:13/0 = 0 5:13/0 = 0 6:13/0 = 0 7:13/0 = 0 7:13/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 8:13/0 = 0 8:13/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 9:13/0 = 0 9:13/0/modulate = Color(0.20784314, 0.21568628, 0.3882353, 1) 10:13/0 = 0 11:13/0 = 0 12:13/0 = 0 13:13/0 = 0 14:13/0 = 0 15:13/0 = 0 15:13/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 16:13/0 = 0 16:13/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 17:13/0 = 0 17:13/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 18:13/0 = 0 18:13/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 19:13/0 = 0 19:13/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 0:14/0 = 0 1:14/0 = 0 2:14/0 = 0 3:14/0 = 0 4:14/0 = 0 5:14/0 = 0 6:14/0 = 0 7:14/0 = 0 8:14/0 = 0 9:14/0 = 0 10:14/0 = 0 11:14/0 = 0 12:14/0 = 0 13:14/0 = 0 14:14/0 = 0 15:14/0 = 0 15:14/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 16:14/0 = 0 16:14/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 17:14/0 = 0 17:14/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 18:14/0 = 0 18:14/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 19:14/0 = 0 19:14/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 0:15/0 = 0 1:15/0 = 0 2:15/0 = 0 3:15/0 = 0 4:15/0 = 0 5:15/0 = 0 6:15/0 = 0 7:15/0 = 0 8:15/0 = 0 9:15/0 = 0 10:15/0 = 0 11:15/0 = 0 12:15/0 = 0 13:15/0 = 0 14:15/0 = 0 15:15/0 = 0 15:15/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 16:15/0 = 0 16:15/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 17:15/0 = 0 17:15/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 18:15/0 = 0 18:15/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 19:15/0 = 0 19:15/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 0:16/0 = 0 1:16/0 = 0 2:16/0 = 0 3:16/0 = 0 4:16/0 = 0 5:16/0 = 0 6:16/0 = 0 7:16/0 = 0 8:16/0 = 0 9:16/0 = 0 10:16/0 = 0 11:16/0 = 0 12:16/0 = 0 13:16/0 = 0 14:16/0 = 0 15:16/0 = 0 15:16/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 16:16/0 = 0 16:16/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 17:16/0 = 0 17:16/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 18:16/0 = 0 18:16/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 19:16/0 = 0 19:16/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 0:17/0 = 0 1:17/0 = 0 2:17/0 = 0 3:17/0 = 0 4:17/0 = 0 5:17/0 = 0 6:17/0 = 0 7:17/0 = 0 8:17/0 = 0 9:17/0 = 0 10:17/0 = 0 11:17/0 = 0 12:17/0 = 0 13:17/0 = 0 14:17/0 = 0 15:17/0 = 0 16:17/0 = 0 17:17/0 = 0 18:17/0 = 0 19:17/0 = 0 0:18/0 = 0 1:18/0 = 0 2:18/0 = 0 3:18/0 = 0 4:18/0 = 0 5:18/0 = 0 6:18/0 = 0 7:18/0 = 0 8:18/0 = 0 9:18/0 = 0 10:18/0 = 0 11:18/0 = 0 12:18/0 = 0 13:18/0 = 0 14:18/0 = 0 15:18/0 = 0 16:18/0 = 0 17:18/0 = 0 19:18/0 = 0 0:19/0 = 0 1:19/0 = 0 2:19/0 = 0 3:19/0 = 0 4:19/0 = 0 5:19/0 = 0 6:19/0 = 0 7:19/0 = 0 8:19/0 = 0 9:19/0 = 0 10:19/0 = 0 11:19/0 = 0 12:19/0 = 0 13:19/0 = 0 14:19/0 = 0 15:19/0 = 0 16:19/0 = 0 17:19/0 = 0 18:19/0 = 0 19:19/0 = 0 11:6/0 = 0 18:18/0 = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_a0n5x"] texture = ExtResource("1_at7kb") 1:0/0 = 0 2:0/0 = 0 3:0/0 = 0 4:0/0 = 0 5:0/0 = 0 6:0/0 = 0 7:0/0 = 0 8:0/0 = 0 9:0/0 = 0 10:0/0 = 0 11:0/0 = 0 12:0/0 = 0 13:0/0 = 0 14:0/0 = 0 15:0/0 = 0 16:0/0 = 0 17:0/0 = 0 18:0/0 = 0 19:0/0 = 0 0:1/0 = 0 1:1/0 = 0 2:1/0 = 0 3:1/0 = 0 4:1/0 = 0 5:1/0 = 0 6:1/0 = 0 7:1/0 = 0 8:1/0 = 0 9:1/0 = 0 10:1/0 = 0 11:1/0 = 0 12:1/0 = 0 13:1/0 = 0 14:1/0 = 0 15:1/0 = 0 16:1/0 = 0 17:1/0 = 0 18:1/0 = 0 19:1/0 = 0 0:2/0 = 0 1:2/0 = 0 2:2/0 = 0 3:2/0 = 0 4:2/0 = 0 5:2/0 = 0 6:2/0 = 0 7:2/0 = 0 8:2/0 = 0 9:2/0 = 0 10:2/0 = 0 11:2/0 = 0 12:2/0 = 0 13:2/0 = 0 14:2/0 = 0 15:2/0 = 0 16:2/0 = 0 17:2/0 = 0 18:2/0 = 0 19:2/0 = 0 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 3:3/0 = 0 4:3/0 = 0 5:3/0 = 0 6:3/0 = 0 7:3/0 = 0 8:3/0 = 0 9:3/0 = 0 10:3/0 = 0 11:3/0 = 0 11:3/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 12:3/0 = 0 12:3/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 13:3/0 = 0 13:3/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 14:3/0 = 0 14:3/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 15:3/0 = 0 15:3/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 16:3/0 = 0 16:3/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 17:3/0 = 0 17:3/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 18:3/0 = 0 19:3/0 = 0 0:4/0 = 0 1:4/0 = 0 2:4/0 = 0 3:4/0 = 0 4:4/0 = 0 5:4/0 = 0 6:4/0 = 0 7:4/0 = 0 7:4/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 8:4/0 = 0 8:4/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 9:4/0 = 0 9:4/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 10:4/0 = 0 11:4/0 = 0 12:4/0 = 0 12:4/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 13:4/0 = 0 13:4/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 14:4/0 = 0 14:4/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 15:4/0 = 0 15:4/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 16:4/0 = 0 17:4/0 = 0 18:4/0 = 0 19:4/0 = 0 0:5/0 = 0 1:5/0 = 0 2:5/0 = 0 3:5/0 = 0 4:5/0 = 0 5:5/0 = 0 6:5/0 = 0 7:5/0 = 0 7:5/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 8:5/0 = 0 8:5/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 9:5/0 = 0 9:5/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 10:5/0 = 0 11:5/0 = 0 12:5/0 = 0 13:5/0 = 0 14:5/0 = 0 15:5/0 = 0 16:5/0 = 0 17:5/0 = 0 18:5/0 = 0 19:5/0 = 0 0:6/0 = 0 1:6/0 = 0 2:6/0 = 0 3:6/0 = 0 4:6/0 = 0 5:6/0 = 0 6:6/0 = 0 7:6/0 = 0 7:6/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 8:6/0 = 0 8:6/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 9:6/0 = 0 9:6/0/modulate = Color(0.2509804, 0.15686275, 0.34901962, 1) 10:6/0 = 0 11:6/0 = 0 12:6/0 = 0 13:6/0 = 0 14:6/0 = 0 15:6/0 = 0 17:6/0 = 0 18:6/0 = 0 19:6/0 = 0 0:7/0 = 0 1:7/0 = 0 2:7/0 = 0 3:7/0 = 0 4:7/0 = 0 5:7/0 = 0 6:7/0 = 0 7:7/0 = 0 8:7/0 = 0 9:7/0 = 0 10:7/0 = 0 11:7/0 = 0 12:7/0 = 0 13:7/0 = 0 14:7/0 = 0 15:7/0 = 0 16:7/0 = 0 17:7/0 = 0 18:7/0 = 0 19:7/0 = 0 0:8/0 = 0 1:8/0 = 0 2:8/0 = 0 3:8/0 = 0 4:8/0 = 0 5:8/0 = 0 6:8/0 = 0 7:8/0 = 0 8:8/0 = 0 9:8/0 = 0 10:8/0 = 0 11:8/0 = 0 12:8/0 = 0 13:8/0 = 0 14:8/0 = 0 15:8/0 = 0 16:8/0 = 0 17:8/0 = 0 18:8/0 = 0 19:8/0 = 0 0:9/0 = 0 1:9/0 = 0 2:9/0 = 0 3:9/0 = 0 4:9/0 = 0 4:9/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 5:9/0 = 0 5:9/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 6:9/0 = 0 6:9/0/modulate = Color(0.15294118, 0.37254903, 0.46666667, 1) 7:9/0 = 0 8:9/0 = 0 9:9/0 = 0 10:9/0 = 0 11:9/0 = 0 12:9/0 = 0 13:9/0 = 0 14:9/0 = 0 15:9/0 = 0 16:9/0 = 0 17:9/0 = 0 18:9/0 = 0 19:9/0 = 0 0:10/0 = 0 1:10/0 = 0 2:10/0 = 0 3:10/0 = 0 4:10/0 = 0 5:10/0 = 0 6:10/0 = 0 7:10/0 = 0 8:10/0 = 0 9:10/0 = 0 10:10/0 = 0 11:10/0 = 0 12:10/0 = 0 13:10/0 = 0 14:10/0 = 0 15:10/0 = 0 16:10/0 = 0 17:10/0 = 0 18:10/0 = 0 19:10/0 = 0 0:11/0 = 0 1:11/0 = 0 2:11/0 = 0 3:11/0 = 0 4:11/0 = 0 5:11/0 = 0 6:11/0 = 0 7:11/0 = 0 8:11/0 = 0 9:11/0 = 0 10:11/0 = 0 11:11/0 = 0 12:11/0 = 0 13:11/0 = 0 14:11/0 = 0 15:11/0 = 0 16:11/0 = 0 17:11/0 = 0 18:11/0 = 0 19:11/0 = 0 0:12/0 = 0 1:12/0 = 0 2:12/0 = 0 3:12/0 = 0 4:12/0 = 0 5:12/0 = 0 6:12/0 = 0 7:12/0 = 0 8:12/0 = 0 9:12/0 = 0 10:12/0 = 0 11:12/0 = 0 12:12/0 = 0 13:12/0 = 0 14:12/0 = 0 15:12/0 = 0 16:12/0 = 0 17:12/0 = 0 18:12/0 = 0 19:12/0 = 0 0:13/0 = 0 1:13/0 = 0 2:13/0 = 0 3:13/0 = 0 4:13/0 = 0 5:13/0 = 0 6:13/0 = 0 7:13/0 = 0 8:13/0 = 0 9:13/0 = 0 10:13/0 = 0 11:13/0 = 0 12:13/0 = 0 13:13/0 = 0 14:13/0 = 0 15:13/0 = 0 16:13/0 = 0 17:13/0 = 0 18:13/0 = 0 19:13/0 = 0 0:14/0 = 0 1:14/0 = 0 2:14/0 = 0 3:14/0 = 0 4:14/0 = 0 5:14/0 = 0 6:14/0 = 0 7:14/0 = 0 8:14/0 = 0 9:14/0 = 0 10:14/0 = 0 11:14/0 = 0 12:14/0 = 0 13:14/0 = 0 14:14/0 = 0 15:14/0 = 0 16:14/0 = 0 17:14/0 = 0 18:14/0 = 0 19:14/0 = 0 0:15/0 = 0 1:15/0 = 0 2:15/0 = 0 3:15/0 = 0 4:15/0 = 0 5:15/0 = 0 6:15/0 = 0 7:15/0 = 0 8:15/0 = 0 9:15/0 = 0 10:15/0 = 0 11:15/0 = 0 12:15/0 = 0 13:15/0 = 0 14:15/0 = 0 15:15/0 = 0 16:15/0 = 0 17:15/0 = 0 18:15/0 = 0 19:15/0 = 0 0:16/0 = 0 1:16/0 = 0 2:16/0 = 0 3:16/0 = 0 4:16/0 = 0 5:16/0 = 0 6:16/0 = 0 7:16/0 = 0 8:16/0 = 0 9:16/0 = 0 10:16/0 = 0 11:16/0 = 0 12:16/0 = 0 13:16/0 = 0 14:16/0 = 0 15:16/0 = 0 16:16/0 = 0 17:16/0 = 0 18:16/0 = 0 19:16/0 = 0 0:17/0 = 0 1:17/0 = 0 2:17/0 = 0 3:17/0 = 0 4:17/0 = 0 5:17/0 = 0 6:17/0 = 0 7:17/0 = 0 8:17/0 = 0 9:17/0 = 0 10:17/0 = 0 11:17/0 = 0 12:17/0 = 0 13:17/0 = 0 14:17/0 = 0 15:17/0 = 0 16:17/0 = 0 17:17/0 = 0 18:17/0 = 0 19:17/0 = 0 0:18/0 = 0 1:18/0 = 0 2:18/0 = 0 3:18/0 = 0 4:18/0 = 0 5:18/0 = 0 6:18/0 = 0 7:18/0 = 0 8:18/0 = 0 9:18/0 = 0 10:18/0 = 0 11:18/0 = 0 12:18/0 = 0 13:18/0 = 0 14:18/0 = 0 15:18/0 = 0 16:18/0 = 0 17:18/0 = 0 18:18/0 = 0 19:18/0 = 0 0:19/0 = 0 1:19/0 = 0 2:19/0 = 0 3:19/0 = 0 4:19/0 = 0 5:19/0 = 0 6:19/0 = 0 7:19/0 = 0 8:19/0 = 0 9:19/0 = 0 10:19/0 = 0 11:19/0 = 0 12:19/0 = 0 13:19/0 = 0 14:19/0 = 0 15:19/0 = 0 16:19/0 = 0 17:19/0 = 0 18:19/0 = 0 19:19/0 = 0 [resource] physics_layer_0/collision_layer = 1 terrain_set_0/mode = 2 terrain_set_0/terrain_0/name = "Terrain 0" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) terrain_set_0/terrain_1/name = "Terrain 1" terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) terrain_set_0/terrain_2/name = "Terrain 2" terrain_set_0/terrain_2/color = Color(1, 1, 1, 1) sources/1 = SubResource("TileSetAtlasSource_0e48y") sources/2 = SubResource("TileSetAtlasSource_trxc0") sources/3 = SubResource("TileSetAtlasSource_a0n5x")