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authormick <mickgrierson@gmail.com>2012-08-01 08:22:40 +0100
committermick <mickgrierson@gmail.com>2012-08-01 08:23:08 +0100
commit92e706a638a50b5d276c37688ba85a2582de276d (patch)
tree95c505123d3ffb7b0d699b735920e2c4f626a5c5 /main.cpp
parent8400a64bb2137f4c217ff6fa0053e8b5c66bac6c (diff)
updates
Diffstat (limited to 'main.cpp')
-rwxr-xr-xmain.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/main.cpp b/main.cpp
index 2177c9d..8427761 100755
--- a/main.cpp
+++ b/main.cpp
@@ -15,7 +15,7 @@ void setup() {//some inits
void play(double *output) {//this is where the magic happens. Very slow magic.
// output[0]=beats.play();//just play the file. Looping is default for all play functions.
- output[0]=beats.play(1.0);//play the file with a speed setting. 1. is normal speed.
+ output[0]=beats.playOnce();//play the file with a speed setting. 1. is normal speed.
// *output=beats.play(0.5,0,44100);//linear interpolationplay with a frequency input, start point and end point. Useful for syncing.
// *output=beats.play4(0.5,0,100000);//cubic interpolation play with a frequency input, start point and end point. Useful for syncing.